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Diffstat (limited to 'src/crepe/facade/Sound.cpp')
-rw-r--r--src/crepe/facade/Sound.cpp29
1 files changed, 13 insertions, 16 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index a65b052..5cd31e8 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -1,3 +1,6 @@
+#include <memory>
+
+#include "../Asset.h"
#include "../util/Log.h"
#include "Sound.h"
@@ -6,22 +9,16 @@
using namespace crepe;
using namespace std;
-Sound::Sound(unique_ptr<Asset> res) {
- dbg_trace();
- this->load(std::move(res));
-}
-
-Sound::Sound(const char * src) {
- dbg_trace();
- this->load(make_unique<Asset>(src));
-}
+Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); }
-void Sound::load(unique_ptr<Asset> res) {
- this->sample.load(res->get_canonical().c_str());
+unique_ptr<Resource> Sound::clone(const Asset & src) const {
+ auto instance = make_unique<Sound>(*this);
+ instance->sample.load(src.get_canonical().c_str());
+ return instance;
}
void Sound::play() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (ctx.engine.getPause(this->handle)) {
// resume if paused
ctx.engine.setPause(this->handle, false);
@@ -33,13 +30,13 @@ void Sound::play() {
}
void Sound::pause() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (ctx.engine.getPause(this->handle)) return;
ctx.engine.setPause(this->handle, true);
}
void Sound::rewind() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.seek(this->handle, 0);
}
@@ -47,7 +44,7 @@ void Sound::rewind() {
void Sound::set_volume(float volume) {
this->volume = volume;
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setVolume(this->handle, this->volume);
}
@@ -55,7 +52,7 @@ void Sound::set_volume(float volume) {
void Sound::set_looping(bool looping) {
this->looping = looping;
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setLooping(this->handle, this->looping);
}