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-rw-r--r--src/crepe/facade/Sound.cpp85
1 files changed, 37 insertions, 48 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index 4d3abf5..0df1f48 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -1,3 +1,4 @@
+#include "../api/Asset.h"
#include "../util/Log.h"
#include "Sound.h"
@@ -6,54 +7,42 @@
using namespace crepe;
using namespace std;
-Sound::Sound(unique_ptr<Asset> res) {
+Sound::Sound(const Asset & src) : Resource(src) {
+ this->sample.load(src.get_path().c_str());
dbg_trace();
- this->load(std::move(res));
}
+Sound::~Sound() { dbg_trace(); }
+
+// void Sound::play(SoundContext & ctx) {
+// if (ctx.engine.getPause(this->handle)) {
+// // resume if paused
+// ctx.engine.setPause(this->handle, false);
+// } else {
+// // or start new sound
+// this->handle = ctx.engine.play(this->sample, this->volume);
+// ctx.engine.setLooping(this->handle, this->looping);
+// }
+// }
+//
+// void Sound::pause(SoundContext & ctx) {
+// if (ctx.engine.getPause(this->handle)) return;
+// ctx.engine.setPause(this->handle, true);
+// }
+//
+// void Sound::rewind(SoundContext & ctx) {
+// if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+// ctx.engine.seek(this->handle, 0);
+// }
+//
+// void Sound::set_volume(SoundContext & ctx, float volume) {
+// this->volume = volume;
+// if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+// ctx.engine.setVolume(this->handle, this->volume);
+// }
+//
+// void Sound::set_looping(SoundContext & ctx, bool looping) {
+// this->looping = looping;
+// if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+// ctx.engine.setLooping(this->handle, this->looping);
+// }
-Sound::Sound(const char * src) {
- dbg_trace();
- this->load(make_unique<Asset>(src));
-}
-
-void Sound::load(unique_ptr<Asset> res) { this->sample.load(res->get_path().c_str()); }
-
-void Sound::play() {
- SoundContext & ctx = SoundContext::get_instance();
- if (ctx.engine.getPause(this->handle)) {
- // resume if paused
- ctx.engine.setPause(this->handle, false);
- } else {
- // or start new sound
- this->handle = ctx.engine.play(this->sample, this->volume);
- ctx.engine.setLooping(this->handle, this->looping);
- }
-}
-
-void Sound::pause() {
- SoundContext & ctx = SoundContext::get_instance();
- if (ctx.engine.getPause(this->handle)) return;
- ctx.engine.setPause(this->handle, true);
-}
-
-void Sound::rewind() {
- SoundContext & ctx = SoundContext::get_instance();
- if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
- ctx.engine.seek(this->handle, 0);
-}
-
-void Sound::set_volume(float volume) {
- this->volume = volume;
-
- SoundContext & ctx = SoundContext::get_instance();
- if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
- ctx.engine.setVolume(this->handle, this->volume);
-}
-
-void Sound::set_looping(bool looping) {
- this->looping = looping;
-
- SoundContext & ctx = SoundContext::get_instance();
- if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
- ctx.engine.setLooping(this->handle, this->looping);
-}