diff options
Diffstat (limited to 'src/crepe/facade/Sound.cpp')
-rw-r--r-- | src/crepe/facade/Sound.cpp | 85 |
1 files changed, 37 insertions, 48 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 4d3abf5..0df1f48 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -1,3 +1,4 @@ +#include "../api/Asset.h" #include "../util/Log.h" #include "Sound.h" @@ -6,54 +7,42 @@ using namespace crepe; using namespace std; -Sound::Sound(unique_ptr<Asset> res) { +Sound::Sound(const Asset & src) : Resource(src) { + this->sample.load(src.get_path().c_str()); dbg_trace(); - this->load(std::move(res)); } +Sound::~Sound() { dbg_trace(); } + +// void Sound::play(SoundContext & ctx) { +// if (ctx.engine.getPause(this->handle)) { +// // resume if paused +// ctx.engine.setPause(this->handle, false); +// } else { +// // or start new sound +// this->handle = ctx.engine.play(this->sample, this->volume); +// ctx.engine.setLooping(this->handle, this->looping); +// } +// } +// +// void Sound::pause(SoundContext & ctx) { +// if (ctx.engine.getPause(this->handle)) return; +// ctx.engine.setPause(this->handle, true); +// } +// +// void Sound::rewind(SoundContext & ctx) { +// if (!ctx.engine.isValidVoiceHandle(this->handle)) return; +// ctx.engine.seek(this->handle, 0); +// } +// +// void Sound::set_volume(SoundContext & ctx, float volume) { +// this->volume = volume; +// if (!ctx.engine.isValidVoiceHandle(this->handle)) return; +// ctx.engine.setVolume(this->handle, this->volume); +// } +// +// void Sound::set_looping(SoundContext & ctx, bool looping) { +// this->looping = looping; +// if (!ctx.engine.isValidVoiceHandle(this->handle)) return; +// ctx.engine.setLooping(this->handle, this->looping); +// } -Sound::Sound(const char * src) { - dbg_trace(); - this->load(make_unique<Asset>(src)); -} - -void Sound::load(unique_ptr<Asset> res) { this->sample.load(res->get_path().c_str()); } - -void Sound::play() { - SoundContext & ctx = SoundContext::get_instance(); - if (ctx.engine.getPause(this->handle)) { - // resume if paused - ctx.engine.setPause(this->handle, false); - } else { - // or start new sound - this->handle = ctx.engine.play(this->sample, this->volume); - ctx.engine.setLooping(this->handle, this->looping); - } -} - -void Sound::pause() { - SoundContext & ctx = SoundContext::get_instance(); - if (ctx.engine.getPause(this->handle)) return; - ctx.engine.setPause(this->handle, true); -} - -void Sound::rewind() { - SoundContext & ctx = SoundContext::get_instance(); - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.seek(this->handle, 0); -} - -void Sound::set_volume(float volume) { - this->volume = volume; - - SoundContext & ctx = SoundContext::get_instance(); - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.setVolume(this->handle, this->volume); -} - -void Sound::set_looping(bool looping) { - this->looping = looping; - - SoundContext & ctx = SoundContext::get_instance(); - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.setLooping(this->handle, this->looping); -} |