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Diffstat (limited to 'src/crepe/facade/Sound.cpp')
-rw-r--r--src/crepe/facade/Sound.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index 52496af..0df1f48 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -13,36 +13,36 @@ Sound::Sound(const Asset & src) : Resource(src) {
}
Sound::~Sound() { dbg_trace(); }
-void Sound::play(SoundContext & ctx) {
- if (ctx.engine.getPause(this->handle)) {
- // resume if paused
- ctx.engine.setPause(this->handle, false);
- } else {
- // or start new sound
- this->handle = ctx.engine.play(this->sample, this->volume);
- ctx.engine.setLooping(this->handle, this->looping);
- }
-}
-
-void Sound::pause(SoundContext & ctx) {
- if (ctx.engine.getPause(this->handle)) return;
- ctx.engine.setPause(this->handle, true);
-}
-
-void Sound::rewind(SoundContext & ctx) {
- if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
- ctx.engine.seek(this->handle, 0);
-}
-
-void Sound::set_volume(SoundContext & ctx, float volume) {
- this->volume = volume;
- if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
- ctx.engine.setVolume(this->handle, this->volume);
-}
-
-void Sound::set_looping(SoundContext & ctx, bool looping) {
- this->looping = looping;
- if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
- ctx.engine.setLooping(this->handle, this->looping);
-}
+// void Sound::play(SoundContext & ctx) {
+// if (ctx.engine.getPause(this->handle)) {
+// // resume if paused
+// ctx.engine.setPause(this->handle, false);
+// } else {
+// // or start new sound
+// this->handle = ctx.engine.play(this->sample, this->volume);
+// ctx.engine.setLooping(this->handle, this->looping);
+// }
+// }
+//
+// void Sound::pause(SoundContext & ctx) {
+// if (ctx.engine.getPause(this->handle)) return;
+// ctx.engine.setPause(this->handle, true);
+// }
+//
+// void Sound::rewind(SoundContext & ctx) {
+// if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+// ctx.engine.seek(this->handle, 0);
+// }
+//
+// void Sound::set_volume(SoundContext & ctx, float volume) {
+// this->volume = volume;
+// if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+// ctx.engine.setVolume(this->handle, this->volume);
+// }
+//
+// void Sound::set_looping(SoundContext & ctx, bool looping) {
+// this->looping = looping;
+// if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+// ctx.engine.setLooping(this->handle, this->looping);
+// }