diff options
Diffstat (limited to 'src/crepe/facade/Sound.cpp')
-rw-r--r-- | src/crepe/facade/Sound.cpp | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 648ec81..3a6e1e1 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -1,26 +1,24 @@ +#include <memory> + #include "../util/log.h" +#include "../Asset.h" #include "Sound.h" #include "SoundContext.h" using namespace crepe; +using namespace std; -Sound::Sound(std::unique_ptr<Asset> res) { - dbg_trace(); - this->load(std::move(res)); -} +Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); } -Sound::Sound(const char * src) { - dbg_trace(); - this->load(std::make_unique<Asset>(src)); -} - -void Sound::load(std::unique_ptr<Asset> res) { - this->sample.load(res->canonical()); +unique_ptr<Resource> Sound::clone(const Asset & src) const { + auto instance = make_unique<Sound>(*this); + instance->sample.load(src.canonical()); + return instance; } void Sound::play() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (ctx.engine.getPause(this->handle)) { // resume if paused ctx.engine.setPause(this->handle, false); @@ -32,13 +30,13 @@ void Sound::play() { } void Sound::pause() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (ctx.engine.getPause(this->handle)) return; ctx.engine.setPause(this->handle, true); } void Sound::rewind() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.seek(this->handle, 0); } @@ -46,7 +44,7 @@ void Sound::rewind() { void Sound::set_volume(float volume) { this->volume = volume; - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setVolume(this->handle, this->volume); } @@ -54,7 +52,8 @@ void Sound::set_volume(float volume) { void Sound::set_looping(bool looping) { this->looping = looping; - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setLooping(this->handle, this->looping); } + |