diff options
Diffstat (limited to 'src/crepe/facade/SdlContext.h')
-rw-r--r-- | src/crepe/facade/SdlContext.h | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/crepe/facade/SdlContext.h b/src/crepe/facade/SdlContext.h index 329a374..c8f1304 100644 --- a/src/crepe/facade/SdlContext.h +++ b/src/crepe/facade/SdlContext.h @@ -1,23 +1,28 @@ #pragma once #include "SDL_rect.h" -#include "Texture.h" -#include "api/spritesheet.h" +#include "api/Sprite.h" +#include "api/Transform.h" #include <SDL2/SDL_render.h> #include <SDL2/SDL_video.h> namespace crepe { -class Texture; -class Spritesheet; class SdlContext { public: - void loop(const Texture& , api::Spritesheet&); + + void handleEvents(bool& running); + void clearScreen(); + void presentScreen(); + void draw(const api::Sprite&, const api::Transform&); // singleton static SdlContext & get_instance(); + SDL_Texture* setTextureFromPath(const char*); + SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); + private: SdlContext(); virtual ~SdlContext(); @@ -27,12 +32,8 @@ private: SdlContext & operator=(const SdlContext &) = delete; SdlContext & operator=(SdlContext &&) = delete; - SDL_Texture* setTextureFromPath(const char*); - SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); private: - friend class Texture; - friend class api::Spritesheet; SDL_Window* m_game_window; SDL_Renderer* m_game_renderer; |