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path: root/src/crepe/facade/SdlContext.cpp
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Diffstat (limited to 'src/crepe/facade/SdlContext.cpp')
-rw-r--r--src/crepe/facade/SdlContext.cpp73
1 files changed, 71 insertions, 2 deletions
diff --git a/src/crepe/facade/SdlContext.cpp b/src/crepe/facade/SdlContext.cpp
index fc68b40..7e2d79f 100644
--- a/src/crepe/facade/SdlContext.cpp
+++ b/src/crepe/facade/SdlContext.cpp
@@ -1,11 +1,18 @@
#include "SdlContext.h"
+#include "SDL_rect.h"
+#include "api/spritesheet.h"
+#include "facade/Texture.h"
+#include "util/log.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_surface.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_image.h>
+#include <iostream>
+#include <iterator>
+#include <ostream>
using namespace crepe;
@@ -33,8 +40,11 @@ SdlContext::SdlContext(){
SDL_DestroyWindow(m_game_window);
return;
}
-
- IMG_Init(IMG_INIT_PNG);
+ int imgFlags = IMG_INIT_PNG;
+ if( !( IMG_Init( imgFlags ) & imgFlags ) )
+ {
+ std::cout << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() << std::endl;
+ }
}
SdlContext::~SdlContext(){
@@ -45,13 +55,72 @@ SdlContext::~SdlContext(){
SDL_DestroyWindow(m_game_window);
}
IMG_Quit();
+ SDL_Quit();
}
+SDL_Texture* SdlContext::setTextureFromPath(const char* path, SDL_Rect& clip, const int row, const int col){
+ dbg_trace();
+
+ SDL_Surface* tmp = IMG_Load(path);
+ if (!tmp) {
+ std::cerr << "Error surface " << IMG_GetError << std::endl;
+ }
+
+ clip.w = tmp->w / col;
+ clip.h = tmp->h / row;
+
+ SDL_Texture* CreatedTexture = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
+
+ if (!CreatedTexture) {
+ std::cerr << "Error could not create texture " << IMG_GetError << std::endl;
+ }
+ SDL_FreeSurface(tmp);
+
+ return CreatedTexture;
+}
SDL_Texture* SdlContext::setTextureFromPath(const char* path){
+ dbg_trace();
+
SDL_Surface* tmp = IMG_Load(path);
+ if (!tmp) {
+ std::cerr << "Error surface " << IMG_GetError << std::endl;
+ }
SDL_Texture* CreatedTexture = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
+
+ if (!CreatedTexture) {
+ std::cerr << "Error could not create texture " << IMG_GetError << std::endl;
+ }
SDL_FreeSurface(tmp);
return CreatedTexture;
}
+
+
+void SdlContext::loop(const Texture& texture, api::Spritesheet& ss){
+ SDL_RenderClear(m_game_renderer);
+ bool quit = false;
+ SDL_Event event;
+
+ while (!quit) {
+ Uint32 ticks = SDL_GetTicks();
+ int sprite = (ticks / 100) % 4;
+ ss.select_sprite(sprite, 0);
+
+ while (SDL_PollEvent(&event) != NULL) {
+ switch (event.type) {
+ case SDL_QUIT:
+ quit = true;
+ break;
+ }
+
+ }
+
+ SDL_RenderClear(m_game_renderer);
+ SDL_RenderCopy(m_game_renderer, texture.get_texture(), NULL, NULL);
+ ss.draw_selected_sprite(10, 10);
+ SDL_RenderPresent(m_game_renderer);
+ }
+}
+
+