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Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h73
1 files changed, 62 insertions, 11 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 20e30b3..886dda8 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -1,5 +1,6 @@
#pragma once
+#include <SDL2/SDL.h>
#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
@@ -8,19 +9,20 @@
#include <functional>
#include <memory>
#include <string>
+#include <utility>
-#include "../api/Sprite.h"
-#include "../api/Transform.h"
#include "api/Camera.h"
+#include "api/Event.h"
+#include "api/KeyCodes.h"
+#include "api/Sprite.h"
+#include "api/Transform.h"
#include "types.h"
namespace crepe {
-// TODO: SDL_Keycode is defined in a header not distributed with crepe, which means this
-// typedef is unusable when crepe is packaged. Wouter will fix this later.
-typedef SDL_Keycode CREPE_KEYCODES;
-
+class LoopManager;
+class InputSystem;
/**
* \class SDLContext
* \brief Facade for the SDL library
@@ -31,6 +33,28 @@ typedef SDL_Keycode CREPE_KEYCODES;
class SDLContext {
public:
+ //! EventType enum for passing eventType
+ enum EventType {
+ NONE = 0,
+ MOUSEDOWN,
+ MOUSEUP,
+ MOUSEMOVE,
+ MOUSEWHEEL,
+ KEYUP,
+ KEYDOWN,
+ SHUTDOWN,
+
+ };
+ //! EventData struct for passing event data from facade
+ struct EventData {
+ SDLContext::EventType event_type = SDLContext::EventType::NONE;
+ Keycode key = Keycode::NONE;
+ bool key_repeat = false;
+ MouseButton mouse_button = MouseButton::NONE;
+ std::pair<int, int> mouse_position = {-1, -1};
+ int wheel_delta = -1;
+ std::pair<int, int> rel_mouse_move = {-1, -1};
+ };
/**
* \brief Gets the singleton instance of SDLContext.
* \return Reference to the SDLContext instance.
@@ -43,13 +67,40 @@ public:
SDLContext & operator=(SDLContext &&) = delete;
private:
- //! will only use handle_events
- friend class LoopManager;
+ //! will only use get_events
+ friend class InputSystem;
+ /**
+ * @brief Retrieves a list of all events from the SDL context.
+ *
+ * This method retrieves all the events from the SDL context that are currently
+ * available. It is primarily used by the InputSystem to process various
+ * input events such as mouse clicks, mouse movements, and keyboard presses.
+ *
+ * @return A vector of `SDLContext::EventData` containing the events.
+ */
+ std::vector<SDLContext::EventData> get_events();
+
+ /**
+ * @brief Converts an SDL key code to the custom Keycode type.
+ *
+ * This method maps an SDL key code to the corresponding `Keycode` enum value,
+ * which is used internally by the system to identify the keys.
+ *
+ * @param sdlKey The SDL key code to convert.
+ * @return The corresponding `Keycode` value.
+ */
+ Keycode sdl_to_keycode(SDL_Keycode sdl_key);
+
/**
- * \brief Handles SDL events such as window close and input.
- * \param running Reference to a boolean flag that controls the main loop.
+ * @brief Converts an SDL mouse button code to the custom MouseButton type.
+ *
+ * This method maps an SDL mouse button code to the corresponding `MouseButton`
+ * enum value, which is used internally by the system to identify mouse buttons.
+ *
+ * @param sdl_button The SDL mouse button code to convert.
+ * @return The corresponding `MouseButton` value.
*/
- void handle_events(bool & running);
+ MouseButton sdl_to_mousebutton(Uint8 sdl_button);
private:
//! Will only use get_ticks