aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/facade/SDLContext.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index c4392bd..5b5ee3e 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -3,6 +3,7 @@
#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
+#include <cstdint>
#include <functional>
#include <memory>
#include <string>
@@ -145,6 +146,28 @@ private:
*/
void camera(const Camera & camera);
+ /**
+ * \brief changes the texture rbg values with the given parameters
+ * it sets the allowed color inside a image. So if all the colors are 255 (MAXIMUM)
+ * it will show the given texture. however if the one of the colors is reduced it will reduce the
+ *
+ *
+ * \param texture the given texture to adjust
+ * \param r Red color
+ * \param g Green color
+ * \param b Blue color
+ */
+ void set_rbg_texture(const std::shared_ptr<Texture>& texture, const uint8_t& r, const uint8_t& g, const uint8_t& b);
+
+
+ /**
+ * \brief Modifies the transparency of the given texture
+ *
+ * \param texture modify the given texture alpha channel
+ * \param alpha alpha channel
+ */
+ void set_alpha_texture(const std::shared_ptr<Texture>& texture, const uint8_t& alpha);
+
private:
//! sdl Window
std::unique_ptr<SDL_Window, std::function<void(SDL_Window *)>> game_window;