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Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index c4392bd..5b5ee3e 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -3,6 +3,7 @@ #include <SDL2/SDL_keycode.h> #include <SDL2/SDL_render.h> #include <SDL2/SDL_video.h> +#include <cstdint> #include <functional> #include <memory> #include <string> @@ -145,6 +146,28 @@ private: */ void camera(const Camera & camera); + /** + * \brief changes the texture rbg values with the given parameters + * it sets the allowed color inside a image. So if all the colors are 255 (MAXIMUM) + * it will show the given texture. however if the one of the colors is reduced it will reduce the + * + * + * \param texture the given texture to adjust + * \param r Red color + * \param g Green color + * \param b Blue color + */ + void set_rbg_texture(const std::shared_ptr<Texture>& texture, const uint8_t& r, const uint8_t& g, const uint8_t& b); + + + /** + * \brief Modifies the transparency of the given texture + * + * \param texture modify the given texture alpha channel + * \param alpha alpha channel + */ + void set_alpha_texture(const std::shared_ptr<Texture>& texture, const uint8_t& alpha); + private: //! sdl Window std::unique_ptr<SDL_Window, std::function<void(SDL_Window *)>> game_window; |