diff options
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 27 |
1 files changed, 10 insertions, 17 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 1a9316e..2e40b6f 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -11,9 +11,8 @@ #include "../api/Sprite.h" #include "../api/Transform.h" -#include "api/Camera.h" +#include "../api/Camera.h" -#include "api/Config.h" #include "types.h" namespace crepe { @@ -101,14 +100,14 @@ private: * \param texture Reference to the Texture object. * \return Width of the texture as an integer. */ - int get_width(const Texture &) const; + int get_width(const Texture & texture) const; /** * \brief Gets the height of a texture. * \param texture Reference to the Texture object. * \return Height of the texture as an integer. */ - int get_height(const Texture &) const; + int get_height(const Texture & texture) const; private: //! Will use draw,clear_screen, present_screen, camera. @@ -118,11 +117,9 @@ private: * \brief Draws a sprite to the screen using the specified transform and camera. * \param sprite Reference to the Sprite to draw. * \param transform Reference to the Transform for positioning. - * \param cam_pos position of the current camera in the scene - * \param cam_scale multiplier for the world to screen + * \param cam camera of the current scene */ - void draw(const Sprite & sprite, const Transform & transform, const Camera & cam, - const vec2 & cam_scale); + void draw(const Sprite & sprite, const Transform & transform, const Camera & cam); /** * \brief Draws a particle to the screen using the specified parameters @@ -130,12 +127,11 @@ private: * \param sprite Referenceto the sprite to draw * \param pos particle position in world units * \param angle particle angle in degrees - * \param cam_pos camera position in world units * \param img_scale scalar multiplier to increase image size - * \param cam_scale camera scalar for world to screen + * \param cam camera of the current scene */ void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle, - const double & img_scale, const Camera & cam, const vec2 & cam_scale); + const double & img_scale, const Camera & cam); //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -147,7 +143,7 @@ private: * \brief sets the background of the camera (will be adjusted in future PR) * \param camera Reference to the Camera object. */ - void set_camera(const Camera & camera, vec2 & scale); + void set_camera(const Camera & camera); private: /** @@ -163,13 +159,12 @@ private: * * \param sprite Reference to the sprite to calculate rectangle * \param pos the pos in world units - * \param cam_pos the camera position in world units + * \param cam the camera of the current scene * \param img_scale the image multiplier for increasing img size - * \param scale the multiplier for world to screen * \return sdl rectangle to draw a dst image to draw on the screen */ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam, - const double & img_scale, const vec2 & cam_scale) const; + const double & img_scale) const; private: //! sdl Window @@ -178,8 +173,6 @@ private: //! renderer for the crepe engine std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer; - //! viewport for the camera window - vec2 window = Config::get_instance().win_set.def_size; }; } // namespace crepe |