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-rw-r--r--src/crepe/facade/SDLContext.h27
1 files changed, 10 insertions, 17 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 1a9316e..2e40b6f 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -11,9 +11,8 @@
#include "../api/Sprite.h"
#include "../api/Transform.h"
-#include "api/Camera.h"
+#include "../api/Camera.h"
-#include "api/Config.h"
#include "types.h"
namespace crepe {
@@ -101,14 +100,14 @@ private:
* \param texture Reference to the Texture object.
* \return Width of the texture as an integer.
*/
- int get_width(const Texture &) const;
+ int get_width(const Texture & texture) const;
/**
* \brief Gets the height of a texture.
* \param texture Reference to the Texture object.
* \return Height of the texture as an integer.
*/
- int get_height(const Texture &) const;
+ int get_height(const Texture & texture) const;
private:
//! Will use draw,clear_screen, present_screen, camera.
@@ -118,11 +117,9 @@ private:
* \brief Draws a sprite to the screen using the specified transform and camera.
* \param sprite Reference to the Sprite to draw.
* \param transform Reference to the Transform for positioning.
- * \param cam_pos position of the current camera in the scene
- * \param cam_scale multiplier for the world to screen
+ * \param cam camera of the current scene
*/
- void draw(const Sprite & sprite, const Transform & transform, const Camera & cam,
- const vec2 & cam_scale);
+ void draw(const Sprite & sprite, const Transform & transform, const Camera & cam);
/**
* \brief Draws a particle to the screen using the specified parameters
@@ -130,12 +127,11 @@ private:
* \param sprite Referenceto the sprite to draw
* \param pos particle position in world units
* \param angle particle angle in degrees
- * \param cam_pos camera position in world units
* \param img_scale scalar multiplier to increase image size
- * \param cam_scale camera scalar for world to screen
+ * \param cam camera of the current scene
*/
void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
- const double & img_scale, const Camera & cam, const vec2 & cam_scale);
+ const double & img_scale, const Camera & cam);
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -147,7 +143,7 @@ private:
* \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
*/
- void set_camera(const Camera & camera, vec2 & scale);
+ void set_camera(const Camera & camera);
private:
/**
@@ -163,13 +159,12 @@ private:
*
* \param sprite Reference to the sprite to calculate rectangle
* \param pos the pos in world units
- * \param cam_pos the camera position in world units
+ * \param cam the camera of the current scene
* \param img_scale the image multiplier for increasing img size
- * \param scale the multiplier for world to screen
* \return sdl rectangle to draw a dst image to draw on the screen
*/
SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam,
- const double & img_scale, const vec2 & cam_scale) const;
+ const double & img_scale) const;
private:
//! sdl Window
@@ -178,8 +173,6 @@ private:
//! renderer for the crepe engine
std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer;
- //! viewport for the camera window
- vec2 window = Config::get_instance().win_set.def_size;
};
} // namespace crepe