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Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 21d17c7..b65ba9c 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -5,11 +5,11 @@
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
+#include <array>
#include <cmath>
#include <functional>
#include <memory>
#include <string>
-#include <array>
#include "api/Camera.h"
#include "api/Color.h"
@@ -88,18 +88,18 @@ public:
WINDOW_RESIZE,
WINDOW_EXPOSE,
};
- struct KeyData{
+ struct KeyData {
Keycode key = Keycode::NONE;
bool key_repeat = false;
};
- struct MouseData{
+ struct MouseData {
MouseButton mouse_button = MouseButton::NONE;
ivec2 mouse_position = {-1, -1};
int scroll_direction = -1;
float scroll_delta = INFINITY;
ivec2 rel_mouse_move = {-1, -1};
};
- struct WindowData{
+ struct WindowData {
ivec2 move_delta;
ivec2 resize_dimension;
};
@@ -110,7 +110,7 @@ public:
MouseData mouse_data;
WindowData window_data;
};
-
+
/**
* \brief Gets the singleton instance of SDLContext.
* \return Reference to the SDLContext instance.
@@ -141,8 +141,8 @@ private:
* This method checks if any window events are triggered and adds them to the event_list.
*
*/
- void handle_window_event(const SDL_WindowEvent& window_event,
- std::vector<SDLContext::EventData>& event_list);
+ void handle_window_event(const SDL_WindowEvent & window_event,
+ std::vector<SDLContext::EventData> & event_list);
/**
* \brief Converts an SDL key code to the custom Keycode type.
*