diff options
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 61 |
1 files changed, 52 insertions, 9 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index bcadf87..0a2456d 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -5,6 +5,7 @@ #include <SDL2/SDL_rect.h> #include <SDL2/SDL_render.h> #include <SDL2/SDL_video.h> +#include <array> #include <cmath> #include <functional> #include <memory> @@ -79,19 +80,54 @@ public: KEYUP, KEYDOWN, SHUTDOWN, - + WINDOW_MINIMIZE, + WINDOW_MAXIMIZE, + WINDOW_FOCUS_GAIN, + WINDOW_FOCUS_LOST, + WINDOW_MOVE, + WINDOW_RESIZE, + WINDOW_EXPOSE, }; - //! EventData struct for passing event data from facade - struct EventData { - SDLContext::EventType event_type = SDLContext::EventType::NONE; + struct KeyData { Keycode key = Keycode::NONE; bool key_repeat = false; + }; + struct MouseData { MouseButton mouse_button = MouseButton::NONE; ivec2 mouse_position = {-1, -1}; int scroll_direction = -1; float scroll_delta = INFINITY; ivec2 rel_mouse_move = {-1, -1}; }; + struct WindowData { + ivec2 move_delta; + ivec2 resize_dimension; + }; + //! EventData struct for passing event data from facade + struct EventData { + SDLContext::EventType event_type = SDLContext::EventType::NONE; + KeyData key_data; + MouseData mouse_data; + WindowData window_data; + }; + /** + * \brief Retrieves the current state of the keyboard. + * + * This method returns the state of all keys on the keyboard, represented as a + * `std::array` of boolean values. Each element of the array corresponds to a + * specific key defined in the `Keycode` enum, and the value indicates whether + * the key is currently pressed (true) or not pressed (false). + * + * \return A `std::array<bool, Keycode::NUM_KEYCODES>` representing the state of + * each key on the keyboard, where `true` means the key is pressed, and + * `false` means it is not pressed. + */ + std::array<bool, Keycode::NUM_KEYCODES> get_keyboard_state(); + /** + * \brief Gets the singleton instance of SDLContext. + * \return Reference to the SDLContext instance. + */ + static SDLContext & get_instance(); public: SDLContext(const SDLContext &) = delete; @@ -123,17 +159,24 @@ public: * \return Events that occurred since last call to `get_events()` */ std::vector<SDLContext::EventData> get_events(); - /** - * \brief Converts an SDL key code to the custom Keycode type. + * \brief Fills event_list with triggered window events + * + * This method checks if any window events are triggered and adds them to the event_list. + * + */ + void handle_window_event(const SDL_WindowEvent & window_event, + std::vector<SDLContext::EventData> & event_list); + /** + * \brief Converts an SDL scan code to the custom Keycode type. * - * This method maps an SDL key code to the corresponding `Keycode` enum value, + * This method maps an SDL scan code to the corresponding `Keycode` enum value, * which is used internally by the system to identify the keys. * - * \param sdl_key The SDL key code to convert. + * \param sdl_key The SDL scan code to convert. * \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized. */ - Keycode sdl_to_keycode(SDL_Keycode sdl_key); + Keycode sdl_to_keycode(SDL_Scancode sdl_key); /** * \brief Converts an SDL mouse button code to the custom MouseButton type. |