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Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index a08d0d8..3396697 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -101,21 +101,21 @@ private:
* \param path Path to the image file.
* \return Pointer to the created SDL_Texture.
*/
- SDL_Texture * texture_from_path(const char * path);
+ SDL_Texture * texture_from_path(const char * path) const;
/**
* \brief Gets the width of a texture.
* \param texture Reference to the Texture object.
* \return Width of the texture as an integer.
*/
- int get_width(const Texture & );
+ int get_width(const Texture & ) const ;
/**
* \brief Gets the height of a texture.
* \param texture Reference to the Texture object.
* \return Height of the texture as an integer.
*/
- int get_height(const Texture &);
+ int get_height(const Texture &) const ;
private:
@@ -129,17 +129,17 @@ private:
* \param camera Reference to the Camera for view adjustments.
*/
void draw(const Sprite & sprite, const Transform & transform,
- const Camera & camera);
+ const Camera & camera) const;
/**
* \brief Clears the screen, preparing for a new frame.
*/
- void clear_screen();
+ void clear_screen() const ;
/**
* \brief Presents the rendered frame to the screen.
*/
- void present_screen();
+ void present_screen() const ;
/**
* \brief Sets the current camera for rendering.