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Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h95
1 files changed, 47 insertions, 48 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 93166f2..e358c21 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -11,13 +11,15 @@
#include "../api/Transform.h"
#include "api/Camera.h"
-//FIXME: this needs to be removed
+// FIXME: this needs to be removed
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
namespace crepe {
-//TODO: Wouter will fix this. cause user cannot this at the moment
+// TODO: SDL_Keycode is defined in a header not distributed with crepe, which
+// means this typedef is unusable when crepe is packaged. Wouter will fix this
+// later.
typedef SDL_Keycode CREPE_KEYCODES;
class Texture;
@@ -34,9 +36,9 @@ class SDLContext {
public:
/**
- * \brief Gets the singleton instance of SDLContext.
- * \return Reference to the SDLContext instance.
- */
+ * \brief Gets the singleton instance of SDLContext.
+ * \return Reference to the SDLContext instance.
+ */
static SDLContext & get_instance();
SDLContext(const SDLContext &) = delete;
@@ -48,9 +50,9 @@ private:
//! will only use handle_events
friend class LoopManager;
/**
- * \brief Handles SDL events such as window close and input.
- * \param running Reference to a boolean flag that controls the main loop.
- */
+ * \brief Handles SDL events such as window close and input.
+ * \param running Reference to a boolean flag that controls the main loop.
+ */
void handle_events(bool & running);
private:
@@ -58,22 +60,22 @@ private:
friend class AnimatorSystem;
/**
- * \brief Gets the current SDL ticks since the program started.
- * \return Current ticks in milliseconds as a constant uint64_t.
- */
- const uint64_t get_ticks() const;
+ * \brief Gets the current SDL ticks since the program started.
+ * \return Current ticks in milliseconds as a constant uint64_t.
+ */
+ uint64_t get_ticks() const;
private:
/**
- * \brief Constructs an SDLContext instance.
- * Initializes SDL, creates a window and renderer.
- */
+ * \brief Constructs an SDLContext instance.
+ * Initializes SDL, creates a window and renderer.
+ */
SDLContext();
/**
- * \brief Destroys the SDLContext instance.
- * Cleans up SDL resources, including the window and renderer.
- */
+ * \brief Destroys the SDLContext instance.
+ * Cleans up SDL resources, including the window and renderer.
+ */
~SDLContext();
private:
@@ -84,23 +86,24 @@ private:
friend class Animator;
/**
- * \brief Loads a texture from a file path.
- * \param path Path to the image file.
- * \return Pointer to the created SDL_Texture.
- */
- std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture_from_path(const std::string & path);
+ * \brief Loads a texture from a file path.
+ * \param path Path to the image file.
+ * \return Pointer to the created SDL_Texture.
+ */
+ std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>>
+ texture_from_path(const std::string & path);
/**
- * \brief Gets the width of a texture.
- * \param texture Reference to the Texture object.
- * \return Width of the texture as an integer.
- */
+ * \brief Gets the width of a texture.
+ * \param texture Reference to the Texture object.
+ * \return Width of the texture as an integer.
+ */
int get_width(const Texture &) const;
/**
- * \brief Gets the height of a texture.
- * \param texture Reference to the Texture object.
- * \return Height of the texture as an integer.
- */
+ * \brief Gets the height of a texture.
+ * \param texture Reference to the Texture object.
+ * \return Height of the texture as an integer.
+ */
int get_height(const Texture &) const;
private:
@@ -108,37 +111,33 @@ private:
friend class RenderSystem;
/**
- * \brief Draws a sprite to the screen using the specified transform and camera.
- * \param sprite Reference to the Sprite to draw.
- * \param transform Reference to the Transform for positioning.
- * \param camera Reference to the Camera for view adjustments.
- */
+ * \brief Draws a sprite to the screen using the specified transform and camera.
+ * \param sprite Reference to the Sprite to draw.
+ * \param transform Reference to the Transform for positioning.
+ * \param camera Reference to the Camera for view adjustments.
+ */
void draw(const Sprite & sprite, const Transform & transform,
const Camera & camera);
- /**
- * \brief Clears the screen, preparing for a new frame.
- */
+ //! Clears the screen, preparing for a new frame.
void clear_screen();
- /**
- * \brief Presents the rendered frame to the screen.
- */
+ //! Presents the rendered frame to the screen.
void present_screen();
/**
- * \brief Sets the current camera for rendering.
- * \param camera Reference to the Camera object.
- */
+ * \brief Sets the current camera for rendering.
+ * \param camera Reference to the Camera object.
+ */
void camera(const Camera & camera);
private:
-
//! sdl Window
- std::unique_ptr<SDL_Window, std::function<void(SDL_Window*) >> game_window;
+ std::unique_ptr<SDL_Window, std::function<void(SDL_Window *)>> game_window;
//! renderer for the crepe engine
- std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer*)>> game_renderer;
+ std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>>
+ game_renderer;
//! viewport for the camera window
SDL_Rect viewport = {0, 0, 640, 480};