diff options
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 29 |
1 files changed, 21 insertions, 8 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index a2b34c1..dfdaa56 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -33,10 +33,17 @@ class InputSystem; */ class SDLContext { public: + //! data that the camera component cannot hold + struct CameraValues { + vec2 zoomed_viewport; + vec2 render_scale; + vec2 bar_size; + vec2 cam_pos; + }; + struct RenderContext { const Sprite & sprite; - const Camera & cam; - const vec2 & cam_pos; + const CameraValues & cam; const vec2 & pos; const double & angle; const double & scale; @@ -114,8 +121,6 @@ private: MouseButton sdl_to_mousebutton(Uint8 sdl_button); private: - //! Will only use get_ticks - friend class AnimatorSystem; //! Will only use delay friend class LoopTimer; /** @@ -170,7 +175,7 @@ private: /** * \brief Draws a sprite to the screen using the specified transform and camera. - * \param RenderCtx Reference to rendering data to draw + * \param RenderContext Reference to rendering data to draw */ void draw(const RenderContext & ctx); @@ -184,9 +189,15 @@ private: * \brief sets the background of the camera (will be adjusted in future PR) * \param camera Reference to the Camera object. */ - void set_camera(const Camera & camera); + CameraValues set_camera(const Camera & camera); private: + struct DstRect { + const Sprite & sprite; + const CameraValues & cam; + const vec2 & pos; + const double & img_scale; + }; /** * \brief calculates the sqaure size of the image * @@ -205,8 +216,7 @@ private: * \param img_scale the image multiplier for increasing img size * \return sdl rectangle to draw a dst image to draw on the screen */ - SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam, - const vec2 & cam_pos, const double & img_scale) const; + SDL_FRect get_dst_rect(const DstRect & ctx) const; /** * \brief Set an additional color value multiplied into render copy operations. * @@ -221,6 +231,9 @@ private: //! renderer for the crepe engine std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer; + + //! black bars rectangle to draw + SDL_FRect black_bars[2]; }; } // namespace crepe |