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-rw-r--r--src/crepe/facade/SDLContext.h43
1 files changed, 29 insertions, 14 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 20e30b3..aed5797 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -117,12 +117,25 @@ private:
* \brief Draws a sprite to the screen using the specified transform and camera.
* \param sprite Reference to the Sprite to draw.
* \param transform Reference to the Transform for positioning.
- * \param camera Reference to the Camera for view adjustments.
+ * \param cam_pos position of the current camera in the scene
+ * \param cam_scale multiplier for the world to screen
*/
- void draw(const Sprite & sprite, const Transform & transform, const Camera & camera);
+ void draw(const Sprite & sprite, const Transform & transform, const Vector2 & cam_pos,
+ const Vector2 & cam_scale);
- void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
- const double & scale, const Camera & camera);
+ /**
+ * \brief Draws a particle to the screen using the specified parameters
+ *
+ * \param sprite Referenceto the sprite to draw
+ * \param pos particle position in world units
+ * \param angle particle angle in degrees
+ * \param cam_pos camera position in world units
+ * \param img_scale scalar multiplier to increase image size
+ * \param cam_scale camera scalar for world to screen
+ */
+ void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle,
+ const Vector2 & cam_pos, const double & img_scale,
+ const Vector2 & cam_scale);
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -134,7 +147,7 @@ private:
* \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
*/
- void set_camera(const Camera & camera);
+ void set_camera(const Camera & camera, Vector2 & scale);
private:
/**
@@ -144,18 +157,19 @@ private:
* \return sdl rectangle to draw a src image
*/
SDL_Rect get_src_rect(const Sprite & sprite) const;
+
/**
- * \brief calculates the sqaure size of the image for an destination
+ * \brief calculates the sqaure size of the image for destination
*
- * \param sprite Reference to the sprite to calculate the rectangle
- * \param pos the pos in pixel positions
- * \param scale the multiplier to increase of decrease for the specified sprite
- * \param cam Reference to the current camera in the scene to calculate the position based
- * on the camera
+ * \param sprite Reference to the sprite to calculate rectangle
+ * \param pos the pos in world units
+ * \param cam_pos the camera position in world units
+ * \param img_scale the image multiplier for increasing img size
+ * \param scale the multiplier for world to screen
* \return sdl rectangle to draw a dst image to draw on the screen
*/
- SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale,
- const Camera & cam) const;
+ SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & cam_pos,
+ const double & img_scale, const Vector2 & scale) const;
private:
//! sdl Window
@@ -165,7 +179,8 @@ private:
std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer;
//! viewport for the camera window
- SDL_Rect viewport = {0, 0, 640, 480};
+ //todo change this so that it becomes a vec2 for only width and height
+ SDL_Rect viewport = {0, 0, 1200, 1200};
};
} // namespace crepe