diff options
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 40 |
1 files changed, 23 insertions, 17 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 20e30b3..35d667d 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -9,9 +9,9 @@ #include <memory> #include <string> +#include "../api/Camera.h" #include "../api/Sprite.h" #include "../api/Transform.h" -#include "api/Camera.h" #include "types.h" @@ -100,14 +100,14 @@ private: * \param texture Reference to the Texture object. * \return Width of the texture as an integer. */ - int get_width(const Texture &) const; + int get_width(const Texture & texture) const; /** * \brief Gets the height of a texture. * \param texture Reference to the Texture object. * \return Height of the texture as an integer. */ - int get_height(const Texture &) const; + int get_height(const Texture & texture) const; private: //! Will use draw,clear_screen, present_screen, camera. @@ -117,12 +117,21 @@ private: * \brief Draws a sprite to the screen using the specified transform and camera. * \param sprite Reference to the Sprite to draw. * \param transform Reference to the Transform for positioning. - * \param camera Reference to the Camera for view adjustments. + * \param cam camera of the current scene */ - void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); + void draw(const Sprite & sprite, const Transform & transform, const Camera & cam); + /** + * \brief Draws a particle to the screen using the specified parameters + * + * \param sprite Referenceto the sprite to draw + * \param pos particle position in world units + * \param angle particle angle in degrees + * \param img_scale scalar multiplier to increase image size + * \param cam camera of the current scene + */ void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle, - const double & scale, const Camera & camera); + const double & img_scale, const Camera & cam); //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -144,18 +153,18 @@ private: * \return sdl rectangle to draw a src image */ SDL_Rect get_src_rect(const Sprite & sprite) const; + /** - * \brief calculates the sqaure size of the image for an destination + * \brief calculates the sqaure size of the image for destination * - * \param sprite Reference to the sprite to calculate the rectangle - * \param pos the pos in pixel positions - * \param scale the multiplier to increase of decrease for the specified sprite - * \param cam Reference to the current camera in the scene to calculate the position based - * on the camera + * \param sprite Reference to the sprite to calculate rectangle + * \param pos the pos in world units + * \param cam the camera of the current scene + * \param img_scale the image multiplier for increasing img size * \return sdl rectangle to draw a dst image to draw on the screen */ - SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale, - const Camera & cam) const; + SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam, + const double & img_scale) const; private: //! sdl Window @@ -163,9 +172,6 @@ private: //! renderer for the crepe engine std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer; - - //! viewport for the camera window - SDL_Rect viewport = {0, 0, 640, 480}; }; } // namespace crepe |