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-rw-r--r--src/crepe/facade/SDLContext.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index aed5797..c9f3299 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -120,8 +120,8 @@ private:
* \param cam_pos position of the current camera in the scene
* \param cam_scale multiplier for the world to screen
*/
- void draw(const Sprite & sprite, const Transform & transform, const Vector2 & cam_pos,
- const Vector2 & cam_scale);
+ void draw(const Sprite & sprite, const Transform & transform, const vec2 & cam_pos,
+ const vec2 & cam_scale);
/**
* \brief Draws a particle to the screen using the specified parameters
@@ -133,9 +133,9 @@ private:
* \param img_scale scalar multiplier to increase image size
* \param cam_scale camera scalar for world to screen
*/
- void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle,
- const Vector2 & cam_pos, const double & img_scale,
- const Vector2 & cam_scale);
+ void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
+ const vec2 & cam_pos, const double & img_scale,
+ const vec2 & cam_scale);
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -147,7 +147,7 @@ private:
* \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
*/
- void set_camera(const Camera & camera, Vector2 & scale);
+ void set_camera(const Camera & camera, vec2 & scale);
private:
/**
@@ -168,8 +168,8 @@ private:
* \param scale the multiplier for world to screen
* \return sdl rectangle to draw a dst image to draw on the screen
*/
- SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & cam_pos,
- const double & img_scale, const Vector2 & scale) const;
+ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const vec2 & cam_pos,
+ const double & img_scale, const vec2 & scale) const;
private:
//! sdl Window