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Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 9676940..36e6e97 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -15,14 +15,14 @@
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
-
#include "manager/Manager.h"
-#include "manager/Mediator.h"
+
#include "types.h"
namespace crepe {
class Texture;
+class Mediator;
/**
* \class SDLContext
@@ -165,7 +165,6 @@ public:
*/
void delay(int ms) const;
-
public:
/**
* \brief Loads a texture from a file path.
@@ -177,7 +176,7 @@ public:
/**
* \brief Gets the size of a texture.
* \param texture Reference to the Texture object.
- * \return Width and height of the texture as an integer.
+ * \return Width and height of the texture as an integer in pixels.
*/
ivec2 get_size(const Texture & ctx);
@@ -197,6 +196,7 @@ public:
/**
* \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
+ * \return camera data the component cannot store
*/
CameraValues set_camera(const Camera & camera);
@@ -204,6 +204,7 @@ public:
//! the data needed to construct a sdl dst rectangle
struct DestinationRectangleData {
const Sprite & sprite;
+ const Texture & texture;
const CameraValues & cam;
const vec2 & pos;
const double & img_scale;
@@ -214,16 +215,12 @@ public:
* \param sprite Reference to the sprite to calculate the rectangle
* \return sdl rectangle to draw a src image
*/
- SDL_Rect get_src_rect(const Sprite & sprite) const;
+ SDL_Rect * get_src_rect(const Sprite & sprite);
/**
* \brief calculates the sqaure size of the image for destination
*
- * \param sprite Reference to the sprite to calculate rectangle
- * \param pos the pos in world units
- * \param cam the camera of the current scene
- * \param cam_pos the current postion of the camera
- * \param img_scale the image multiplier for increasing img size
+ * \param data needed to calculate a destination rectangle
* \return sdl rectangle to draw a dst image to draw on the screen
*/
SDL_FRect get_dst_rect(const DestinationRectangleData & data) const;
@@ -242,6 +239,8 @@ private:
//! renderer for the crepe engine
std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer;
+ SDL_Rect mask = {};
+
//! black bars rectangle to draw
SDL_FRect black_bars[2] = {};
};