diff options
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 9676940..36e6e97 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -15,14 +15,14 @@ #include "api/KeyCodes.h" #include "api/Sprite.h" #include "api/Transform.h" - #include "manager/Manager.h" -#include "manager/Mediator.h" + #include "types.h" namespace crepe { class Texture; +class Mediator; /** * \class SDLContext @@ -165,7 +165,6 @@ public: */ void delay(int ms) const; - public: /** * \brief Loads a texture from a file path. @@ -177,7 +176,7 @@ public: /** * \brief Gets the size of a texture. * \param texture Reference to the Texture object. - * \return Width and height of the texture as an integer. + * \return Width and height of the texture as an integer in pixels. */ ivec2 get_size(const Texture & ctx); @@ -197,6 +196,7 @@ public: /** * \brief sets the background of the camera (will be adjusted in future PR) * \param camera Reference to the Camera object. + * \return camera data the component cannot store */ CameraValues set_camera(const Camera & camera); @@ -204,6 +204,7 @@ public: //! the data needed to construct a sdl dst rectangle struct DestinationRectangleData { const Sprite & sprite; + const Texture & texture; const CameraValues & cam; const vec2 & pos; const double & img_scale; @@ -214,16 +215,12 @@ public: * \param sprite Reference to the sprite to calculate the rectangle * \return sdl rectangle to draw a src image */ - SDL_Rect get_src_rect(const Sprite & sprite) const; + SDL_Rect * get_src_rect(const Sprite & sprite); /** * \brief calculates the sqaure size of the image for destination * - * \param sprite Reference to the sprite to calculate rectangle - * \param pos the pos in world units - * \param cam the camera of the current scene - * \param cam_pos the current postion of the camera - * \param img_scale the image multiplier for increasing img size + * \param data needed to calculate a destination rectangle * \return sdl rectangle to draw a dst image to draw on the screen */ SDL_FRect get_dst_rect(const DestinationRectangleData & data) const; @@ -242,6 +239,8 @@ private: //! renderer for the crepe engine std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer; + SDL_Rect mask = {}; + //! black bars rectangle to draw SDL_FRect black_bars[2] = {}; }; |