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Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r--src/crepe/facade/SDLContext.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index de7d08f..fc59d84 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -8,7 +8,6 @@
#include <cmath>
#include <cstddef>
#include <functional>
-#include <iostream>
#include <memory>
#include <stdexcept>
@@ -16,10 +15,9 @@
#include "../api/Sprite.h"
#include "../api/Texture.h"
#include "../api/Transform.h"
-#include "../api/Vector2.h"
#include "../util/Log.h"
-#include "api/Vector2.h"
+#include "types.h"
#include "SDLContext.h"
using namespace crepe;
@@ -108,9 +106,9 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
.h = sprite.sprite_rect.h,
};
}
-SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos,
- const Vector2 & cam_pos, const double & img_scale,
- const Vector2 & cam_scale) const {
+SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos,
+ const vec2 & cam_pos, const double & img_scale,
+ const vec2 & cam_scale) const {
int pixel_width, pixel_height;
@@ -136,9 +134,9 @@ SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos,
};
}
-void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos,
- const double & angle, const Vector2 & cam_pos,
- const double & img_scale, const Vector2 & cam_scale) {
+void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos,
+ const double & angle, const vec2 & cam_pos,
+ const double & img_scale, const vec2 & cam_scale) {
SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
@@ -152,7 +150,7 @@ void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos,
}
void SDLContext::draw(const Sprite & sprite, const Transform & transform,
- const Vector2 & cam_pos, const Vector2 & cam_scale) {
+ const vec2 & cam_pos, const vec2 & cam_scale) {
SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
@@ -166,7 +164,7 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform,
&dstrect, transform.rotation, NULL, render_flip);
}
-void SDLContext::set_camera(const Camera & cam, Vector2 & scale) {
+void SDLContext::set_camera(const Camera & cam, vec2 & scale) {
// resize window
if (this->viewport.w != (int) cam.screen.x || this->viewport.h != (int) cam.screen.y) {