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Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r--src/crepe/facade/SDLContext.cpp144
1 files changed, 84 insertions, 60 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 4552605..75ad0e8 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -1,3 +1,4 @@
+#include <iostream>
#include <SDL2/SDL.h>
#include <SDL2/SDL_blendmode.h>
#include <SDL2/SDL_image.h>
@@ -383,59 +384,82 @@ ivec2 SDLContext::get_size(const Texture & ctx) {
std::vector<SDLContext::EventData> SDLContext::get_events() {
std::vector<SDLContext::EventData> event_list;
SDL_Event event;
+ const CameraAuxiliaryData & cam = this->cam_aux_data;
while (SDL_PollEvent(&event)) {
ivec2 mouse_pos;
mouse_pos.x = (event.button.x - cam.bar_size.x) / cam.render_scale.x;
mouse_pos.y = (event.button.y - cam.bar_size.y) / cam.render_scale.y;
+ std::cout << "SDL mousePos X: " << mouse_pos.x << std::endl;
+ std::cout << "SDL mousePos Y: " << mouse_pos.y << std::endl;
switch (event.type) {
case SDL_QUIT:
- event_list.push_back({SDLContext::EventType::SHUTDOWN, {}, {}, {}});
+ event_list.push_back({.event_type = SDLContext::EventType::SHUTDOWN});
break;
case SDL_KEYDOWN:
- event_list.push_back(
- {SDLContext::EventType::KEYDOWN,
- {sdl_to_keycode(event.key.keysym.scancode), event.key.repeat != 0},
- {},
- {}});
+ {
+
+ EventData transfer_event;
+ transfer_event.event_type = SDLContext::EventType::KEYDOWN;
+ transfer_event.data.key_data = KeyData{
+ .key = sdl_to_keycode(event.key.keysym.scancode),
+ .key_repeat = event.key.repeat != 0,
+ };
+ event_list.push_back(transfer_event);
+ }
break;
case SDL_KEYUP:
- event_list.push_back({SDLContext::EventType::KEYUP,
- {sdl_to_keycode(event.key.keysym.scancode), false},
- {},
- {}});
+ {
+ EventData transfer_event;
+ transfer_event.event_type = SDLContext::EventType::KEYUP;
+ transfer_event.data.key_data = KeyData{
+ .key = sdl_to_keycode(event.key.keysym.scancode),
+ .key_repeat = false,
+ };
+ event_list.push_back(transfer_event);
+ }
break;
case SDL_MOUSEBUTTONDOWN:
- event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEDOWN,
+ {
+ EventData transfer_event;
+ transfer_event.event_type = SDLContext::EventType::MOUSEDOWN;
+ transfer_event.data.mouse_data = MouseData{
.mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = {event.button.x, event.button.y},
- });
- break;
- case SDL_MOUSEBUTTONUP: {
- int x, y;
- SDL_GetMouseState(&x, &y);
- event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEUP,
+ .mouse_position = mouse_pos,
+ };
+ event_list.push_back(transfer_event);
+
+ } break;
+ case SDL_MOUSEBUTTONUP:
+ {
+ EventData transfer_event;
+ transfer_event.event_type = SDLContext::EventType::MOUSEUP;
+ transfer_event.data.mouse_data = MouseData{
.mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = {event.button.x, event.button.y},
- });
+ .mouse_position = mouse_pos,
+ };
+ event_list.push_back(transfer_event);
+
} break;
case SDL_MOUSEMOTION: {
- event_list.push_back(
- EventData{.event_type = SDLContext::EventType::MOUSEMOVE,
- .mouse_position = {event.motion.x, event.motion.y},
- .rel_mouse_move = {event.motion.xrel, event.motion.yrel}});
+ EventData transfer_event;
+ transfer_event.event_type = SDLContext::EventType::MOUSEMOVE;
+ transfer_event.data.mouse_data = MouseData{
+ .mouse_position = mouse_pos,
+ .rel_mouse_move = {event.motion.xrel, event.motion.yrel},
+ };
+ event_list.push_back(transfer_event);
} break;
case SDL_MOUSEWHEEL: {
- event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEWHEEL,
- .mouse_position = {event.motion.x, event.motion.y},
- // TODO: why is this needed?
+ EventData transfer_event;
+ transfer_event.event_type = SDLContext::EventType::MOUSEWHEEL;
+ transfer_event.data.mouse_data = MouseData{
+ .mouse_position = mouse_pos,
.scroll_direction = event.wheel.y < 0 ? -1 : 1,
.scroll_delta = event.wheel.preciseY,
- });
+ };
+ event_list.push_back(transfer_event);
} break;
}
}
@@ -446,35 +470,35 @@ std::vector<SDLContext::EventData> SDLContext::get_events() {
// Separate function for SDL_WINDOWEVENT subtypes
void SDLContext::handle_window_event(const SDL_WindowEvent & window_event,
std::vector<SDLContext::EventData> & event_list) {
- switch (window_event.event) {
- case SDL_WINDOWEVENT_EXPOSED:
- event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}});
- break;
- case SDL_WINDOWEVENT_RESIZED:
- event_list.push_back({SDLContext::EventType::WINDOW_RESIZE,
- {},
- {},
- {{}, {window_event.data1, window_event.data2}}});
- break;
- case SDL_WINDOWEVENT_MOVED:
- event_list.push_back({SDLContext::EventType::WINDOW_MOVE,
- {},
- {},
- {{window_event.data1, window_event.data2}, {}}});
- break;
- case SDL_WINDOWEVENT_MINIMIZED:
- event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}});
- break;
- case SDL_WINDOWEVENT_MAXIMIZED:
- event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}});
- break;
- case SDL_WINDOWEVENT_FOCUS_GAINED:
- event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}});
- break;
- case SDL_WINDOWEVENT_FOCUS_LOST:
- event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}});
- break;
- }
+ // switch (window_event.event) {
+ // case SDL_WINDOWEVENT_EXPOSED:
+ // event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}});
+ // break;
+ // case SDL_WINDOWEVENT_RESIZED:
+ // event_list.push_back({SDLContext::EventType::WINDOW_RESIZE,
+ // {},
+ // {},
+ // {{}, {window_event.data1, window_event.data2}}});
+ // break;
+ // case SDL_WINDOWEVENT_MOVED:
+ // event_list.push_back({SDLContext::EventType::WINDOW_MOVE,
+ // {},
+ // {},
+ // {{window_event.data1, window_event.data2}, {}}});
+ // break;
+ // case SDL_WINDOWEVENT_MINIMIZED:
+ // event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}});
+ // break;
+ // case SDL_WINDOWEVENT_MAXIMIZED:
+ // event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}});
+ // break;
+ // case SDL_WINDOWEVENT_FOCUS_GAINED:
+ // event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}});
+ // break;
+ // case SDL_WINDOWEVENT_FOCUS_LOST:
+ // event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}});
+ // break;
+ // }
}
void SDLContext::set_color_texture(const Texture & texture, const Color & color) {