diff options
Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 144 |
1 files changed, 84 insertions, 60 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 4552605..75ad0e8 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -1,3 +1,4 @@ +#include <iostream> #include <SDL2/SDL.h> #include <SDL2/SDL_blendmode.h> #include <SDL2/SDL_image.h> @@ -383,59 +384,82 @@ ivec2 SDLContext::get_size(const Texture & ctx) { std::vector<SDLContext::EventData> SDLContext::get_events() { std::vector<SDLContext::EventData> event_list; SDL_Event event; + const CameraAuxiliaryData & cam = this->cam_aux_data; while (SDL_PollEvent(&event)) { ivec2 mouse_pos; mouse_pos.x = (event.button.x - cam.bar_size.x) / cam.render_scale.x; mouse_pos.y = (event.button.y - cam.bar_size.y) / cam.render_scale.y; + std::cout << "SDL mousePos X: " << mouse_pos.x << std::endl; + std::cout << "SDL mousePos Y: " << mouse_pos.y << std::endl; switch (event.type) { case SDL_QUIT: - event_list.push_back({SDLContext::EventType::SHUTDOWN, {}, {}, {}}); + event_list.push_back({.event_type = SDLContext::EventType::SHUTDOWN}); break; case SDL_KEYDOWN: - event_list.push_back( - {SDLContext::EventType::KEYDOWN, - {sdl_to_keycode(event.key.keysym.scancode), event.key.repeat != 0}, - {}, - {}}); + { + + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::KEYDOWN; + transfer_event.data.key_data = KeyData{ + .key = sdl_to_keycode(event.key.keysym.scancode), + .key_repeat = event.key.repeat != 0, + }; + event_list.push_back(transfer_event); + } break; case SDL_KEYUP: - event_list.push_back({SDLContext::EventType::KEYUP, - {sdl_to_keycode(event.key.keysym.scancode), false}, - {}, - {}}); + { + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::KEYUP; + transfer_event.data.key_data = KeyData{ + .key = sdl_to_keycode(event.key.keysym.scancode), + .key_repeat = false, + }; + event_list.push_back(transfer_event); + } break; case SDL_MOUSEBUTTONDOWN: - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::MOUSEDOWN, + { + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEDOWN; + transfer_event.data.mouse_data = MouseData{ .mouse_button = sdl_to_mousebutton(event.button.button), - .mouse_position = {event.button.x, event.button.y}, - }); - break; - case SDL_MOUSEBUTTONUP: { - int x, y; - SDL_GetMouseState(&x, &y); - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::MOUSEUP, + .mouse_position = mouse_pos, + }; + event_list.push_back(transfer_event); + + } break; + case SDL_MOUSEBUTTONUP: + { + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEUP; + transfer_event.data.mouse_data = MouseData{ .mouse_button = sdl_to_mousebutton(event.button.button), - .mouse_position = {event.button.x, event.button.y}, - }); + .mouse_position = mouse_pos, + }; + event_list.push_back(transfer_event); + } break; case SDL_MOUSEMOTION: { - event_list.push_back( - EventData{.event_type = SDLContext::EventType::MOUSEMOVE, - .mouse_position = {event.motion.x, event.motion.y}, - .rel_mouse_move = {event.motion.xrel, event.motion.yrel}}); + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEMOVE; + transfer_event.data.mouse_data = MouseData{ + .mouse_position = mouse_pos, + .rel_mouse_move = {event.motion.xrel, event.motion.yrel}, + }; + event_list.push_back(transfer_event); } break; case SDL_MOUSEWHEEL: { - event_list.push_back(EventData{ - .event_type = SDLContext::EventType::MOUSEWHEEL, - .mouse_position = {event.motion.x, event.motion.y}, - // TODO: why is this needed? + EventData transfer_event; + transfer_event.event_type = SDLContext::EventType::MOUSEWHEEL; + transfer_event.data.mouse_data = MouseData{ + .mouse_position = mouse_pos, .scroll_direction = event.wheel.y < 0 ? -1 : 1, .scroll_delta = event.wheel.preciseY, - }); + }; + event_list.push_back(transfer_event); } break; } } @@ -446,35 +470,35 @@ std::vector<SDLContext::EventData> SDLContext::get_events() { // Separate function for SDL_WINDOWEVENT subtypes void SDLContext::handle_window_event(const SDL_WindowEvent & window_event, std::vector<SDLContext::EventData> & event_list) { - switch (window_event.event) { - case SDL_WINDOWEVENT_EXPOSED: - event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_RESIZED: - event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, - {}, - {}, - {{}, {window_event.data1, window_event.data2}}}); - break; - case SDL_WINDOWEVENT_MOVED: - event_list.push_back({SDLContext::EventType::WINDOW_MOVE, - {}, - {}, - {{window_event.data1, window_event.data2}, {}}}); - break; - case SDL_WINDOWEVENT_MINIMIZED: - event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_MAXIMIZED: - event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_FOCUS_GAINED: - event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_FOCUS_LOST: - event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}}); - break; - } + // switch (window_event.event) { + // case SDL_WINDOWEVENT_EXPOSED: + // event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_RESIZED: + // event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, + // {}, + // {}, + // {{}, {window_event.data1, window_event.data2}}}); + // break; + // case SDL_WINDOWEVENT_MOVED: + // event_list.push_back({SDLContext::EventType::WINDOW_MOVE, + // {}, + // {}, + // {{window_event.data1, window_event.data2}, {}}}); + // break; + // case SDL_WINDOWEVENT_MINIMIZED: + // event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_MAXIMIZED: + // event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_FOCUS_GAINED: + // event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}}); + // break; + // case SDL_WINDOWEVENT_FOCUS_LOST: + // event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}}); + // break; + // } } void SDLContext::set_color_texture(const Texture & texture, const Color & color) { |