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Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r--src/crepe/facade/SDLContext.cpp23
1 files changed, 13 insertions, 10 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 4e969b9..a06940d 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -34,9 +34,6 @@ using namespace std;
SDLContext::SDLContext(Mediator & mediator) {
dbg_trace();
- if (TTF_Init() == -1) {
- throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError()));
- }
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));
}
@@ -65,6 +62,10 @@ SDLContext::SDLContext(Mediator & mediator) {
throw runtime_error("SDLContext: SDL_image could not initialize!");
}
+ if (TTF_Init() == -1) {
+ throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError()));
+ }
+
mediator.sdl_context = *this;
}
@@ -77,8 +78,8 @@ SDLContext::~SDLContext() {
// TODO: how are we going to ensure that these are called from the same
// thread that SDL_Init() was called on? This has caused problems for me
// before.
- IMG_Quit();
TTF_Quit();
+ IMG_Quit();
SDL_Quit();
}
@@ -297,13 +298,15 @@ void SDLContext::draw_text(const Text & text, const Font & font){
SDL_Texture * font_texture = SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface);
SDL_FreeSurface(font_surface);
- SDL_FRect dstrect {
- .x = text.offset.x,
- .y = text.offset.y,
- .w = text.dimensions.x,
- .h = text.dimensions.y,
+ SDL_Rect dstrect {
+ .x = (int)text.offset.x,
+ .y = (int)text.offset.y,
+ .w = (int)text.dimensions.x,
+ .h = (int)text.dimensions.y,
};
- SDL_RenderCopyExF(this->game_renderer.get(), font_texture, NULL, &dstrect , 0 , NULL, SDL_FLIP_NONE);
+
+ SDL_RenderCopy(this->game_renderer.get(), font_texture, NULL, NULL);
+ SDL_RenderCopyExF(this->game_renderer.get(), font_texture, NULL, NULL, 0 , NULL, SDL_FLIP_NONE);
SDL_DestroyTexture(font_texture);
}