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Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r--src/crepe/facade/SDLContext.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index d3a15d9..86969ed 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -114,9 +114,10 @@ SDL_FRect SDLContext::get_dst_rect(const DstRect & ctx) const {
const Sprite::Data & data = ctx.sprite.data;
- vec2 size = {
- data.size.x == 0 && data.size.y != 0 ? data.size.y * ctx.sprite.aspect_ratio : data.size.x,
- data.size.y == 0 && data.size.x != 0 ? data.size.x / ctx.sprite.aspect_ratio : data.size.y};
+ vec2 size = {data.size.x == 0 && data.size.y != 0 ? data.size.y * ctx.sprite.aspect_ratio
+ : data.size.x,
+ data.size.y == 0 && data.size.x != 0 ? data.size.x / ctx.sprite.aspect_ratio
+ : data.size.y};
const CameraValues & cam = ctx.cam;
@@ -180,8 +181,7 @@ SDLContext::CameraValues SDLContext::set_camera(const Camera & cam) {
float adj_width = zoomed_viewport.x * scale;
float bar_width = (cam.screen.x - adj_width) / 2;
this->black_bars[0] = {0, 0, bar_width, (float) cam.screen.y};
- this->black_bars[1]
- = {(cam.screen.x - bar_width), 0, bar_width, (float) cam.screen.y};
+ this->black_bars[1] = {(cam.screen.x - bar_width), 0, bar_width, (float) cam.screen.y};
bar_size = {bar_width, 0};
render_scale.x = render_scale.y = scale;
@@ -211,7 +211,6 @@ SDLContext::CameraValues SDLContext::set_camera(const Camera & cam) {
// fill bg color
SDL_RenderFillRect(this->game_renderer.get(), &bg);
-
return ret_cam;
}