diff options
Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 37 |
1 files changed, 33 insertions, 4 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 8ffaad9..7bd9dbc 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -21,6 +21,8 @@ #include "../api/Config.h" #include "../api/Sprite.h" #include "../util/Log.h" +#include "api/Text.h" +#include "facade/Font.h" #include "manager/Mediator.h" #include "SDLContext.h" @@ -32,9 +34,6 @@ using namespace std; SDLContext::SDLContext(Mediator & mediator) { dbg_trace(); - if (TTF_Init() == -1) { - throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); - } if (SDL_Init(SDL_INIT_VIDEO) != 0) { throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError())); } @@ -63,6 +62,10 @@ SDLContext::SDLContext(Mediator & mediator) { throw runtime_error("SDLContext: SDL_image could not initialize!"); } + if (TTF_Init() == -1) { + throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); + } + mediator.sdl_context = *this; } @@ -75,8 +78,8 @@ SDLContext::~SDLContext() { // TODO: how are we going to ensure that these are called from the same // thread that SDL_Init() was called on? This has caused problems for me // before. - IMG_Quit(); TTF_Quit(); + IMG_Quit(); SDL_Quit(); } @@ -283,6 +286,32 @@ void SDLContext::draw(const RenderContext & ctx) { angle, NULL, render_flip); } + +void SDLContext::draw_text(const Text & text, const Font & font){ + SDL_Color color { + .r = text.data.text_color.r, + .g = text.data.text_color.g, + .b = text.data.text_color.b, + .a = text.data.text_color.a, + }; + TTF_Font * ttf_font = TTF_OpenFont(font.get_path().c_str(), Config::get_instance().font.size); + SDL_Surface * font_surface = TTF_RenderText_Solid(font.get_font(), text.text.c_str(), color); + TTF_CloseFont(ttf_font); + SDL_Texture * font_texture = SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface); + SDL_FreeSurface(font_surface); + + SDL_Rect dstrect { + .x = (int)text.offset.x, + .y = (int)text.offset.y, + .w = (int)text.dimensions.x, + .h = (int)text.dimensions.y, + }; + + SDL_RenderCopy(this->game_renderer.get(), font_texture, NULL, NULL); + SDL_RenderCopyExF(this->game_renderer.get(), font_texture, NULL, NULL, 0 , NULL, SDL_FLIP_NONE); + SDL_DestroyTexture(font_texture); +} + void SDLContext::update_camera_view(const Camera & cam, const vec2 & new_pos) { const Camera::Data & cam_data = cam.data; |