diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/crepe/api/Config.h | 11 | ||||
-rw-r--r-- | src/crepe/api/Text.cpp | 10 | ||||
-rw-r--r-- | src/crepe/api/Text.h | 52 |
4 files changed, 75 insertions, 0 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 8f84f06..e8d6f92 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -20,6 +20,7 @@ target_sources(crepe PUBLIC Button.cpp UIObject.cpp AI.cpp + Text.cpp Scene.cpp ) @@ -51,4 +52,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Button.h UIObject.h AI.h + Text.h ) diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index ca2d3f1..47a81b7 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -76,6 +76,17 @@ struct Config final { */ std::string root_pattern = ".crepe-root"; } asset; + //! Default font options + struct { + /** + * \brief Default font size + * + * Using the SDL_ttf library the font size needs to be set when loading the font. + * This config option is the font size at which all fonts will be loaded initially. + * + */ + unsigned int size = 16; + } font; //! Audio system settings struct { diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp new file mode 100644 index 0000000..9de9038 --- /dev/null +++ b/src/crepe/api/Text.cpp @@ -0,0 +1,10 @@ +#include "Text.h" + +using namespace crepe; + +Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const std::string & text, + const std::string & font_family,const Data & data) + : UIObject(id, dimensions, offset), + text(text), + data(data), + font_family(font_family) {} diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h new file mode 100644 index 0000000..96e1265 --- /dev/null +++ b/src/crepe/api/Text.h @@ -0,0 +1,52 @@ +#pragma once + +#include <string> + +#include "../Component.h" + +#include "Color.h" +#include "UIObject.h" + +namespace crepe { +/** + * \brief Text UIObject component for displaying text + * + * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in. + */ +class Text : public UIObject { +public: + //! Text data that does not have to be set in the constructor + struct Data { + /** + * \brief fontsize for text rendering + * + * \note this is not the actual font size that is loaded in. + * + * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. + * The default font size that is loaded is set in the Config. + * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. + */ + unsigned int font_size = 16; + + //! Layer sorting level of the text + const int sorting_in_layer = 0; + + //! Order within the sorting text + const int order_in_layer = 0; + + //! Label text color. + Color text_color = Color::BLACK; + }; + +public: + Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const std::string &, + const std::string & font_family, const Data& data); + //! font family name such as (Arial,Helvetica,Inter) + std::string font_family = ""; + //! Label text. + std::string text = ""; + // Data instance for data not gotten from constructor + Data data; +}; + +} // namespace crepe |