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-rw-r--r--src/crepe/api/CMakeLists.txt2
-rw-r--r--src/crepe/api/Config.h11
-rw-r--r--src/crepe/api/Text.cpp6
-rw-r--r--src/crepe/api/Text.h52
4 files changed, 71 insertions, 0 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index fb11c8d..90e4d1f 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -20,6 +20,7 @@ target_sources(crepe PUBLIC
Button.cpp
UIObject.cpp
AI.cpp
+ Text.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -49,4 +50,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Button.h
UIObject.h
AI.h
+ Text.h
)
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index ca2d3f1..47a81b7 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -76,6 +76,17 @@ struct Config final {
*/
std::string root_pattern = ".crepe-root";
} asset;
+ //! Default font options
+ struct {
+ /**
+ * \brief Default font size
+ *
+ * Using the SDL_ttf library the font size needs to be set when loading the font.
+ * This config option is the font size at which all fonts will be loaded initially.
+ *
+ */
+ unsigned int size = 16;
+ } font;
//! Audio system settings
struct {
diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp
new file mode 100644
index 0000000..12d01f1
--- /dev/null
+++ b/src/crepe/api/Text.cpp
@@ -0,0 +1,6 @@
+#include "Text.h"
+
+using namespace crepe;
+
+Text::Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset,std::string text,std::string font_family) : UIObject(id,dimensions,offset),text(text), font_family(font_family){}
+
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h
new file mode 100644
index 0000000..8436611
--- /dev/null
+++ b/src/crepe/api/Text.h
@@ -0,0 +1,52 @@
+#pragma once
+
+#include <string>
+
+#include "../Component.h"
+
+#include "Asset.h"
+#include "Color.h"
+#include "UIObject.h"
+
+namespace crepe{
+
+/**
+ * \brief Text UIObject component for displaying text
+ *
+ * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in.
+ */
+class Text : public UIObject{
+public:
+ Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset,std::string text,std::string font_family);
+ //! Text data that does not have to be set in the constructor
+ struct Data {
+ /**
+ * \brief fontsize for text rendering
+ *
+ * \note this is not the actual font size that is loaded in.
+ *
+ * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size.
+ * The default font size that is loaded is set in the Config.
+ * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much.
+ */
+ unsigned int font_size = 16;
+
+ //! Layer sorting level of the text
+ const int sorting_in_layer = 0;
+
+ //! Order within the sorting text
+ const int order_in_layer = 0;
+
+ //! Label text color.
+ Color text_color = Color::BLACK;
+ };
+public:
+ //! font family name such as (Arial,Helvetica,Inter)
+ std::string font_family = "";
+ //! Label text.
+ std::string text = "";
+ // Data instance for data not gotten from constructor
+ Data data;
+};
+
+} // namespace crepe