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-rw-r--r--src/crepe/api/AudioSource.h2
-rw-r--r--src/crepe/api/CMakeLists.txt2
-rw-r--r--src/crepe/api/GameObject.cpp12
-rw-r--r--src/crepe/api/GameObject.h47
-rw-r--r--src/crepe/api/GameObject.hpp2
-rw-r--r--src/crepe/api/Metadata.cpp8
-rw-r--r--src/crepe/api/Metadata.h43
-rw-r--r--src/crepe/api/Transform.cpp2
-rw-r--r--src/crepe/api/Transform.h25
9 files changed, 125 insertions, 18 deletions
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
index 42add50..1e24ae8 100644
--- a/src/crepe/api/AudioSource.h
+++ b/src/crepe/api/AudioSource.h
@@ -10,7 +10,7 @@ namespace crepe {
class Sound;
//! Audio source component
-class AudioSource : Component {
+class AudioSource : public Component {
public:
AudioSource(std::unique_ptr<Asset> audio_clip);
virtual ~AudioSource() = default;
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 7fd8ffd..dbd6bf1 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -11,6 +11,7 @@ target_sources(crepe PUBLIC
Texture.cpp
AssetManager.cpp
Sprite.cpp
+ Metadata.cpp
Scene.cpp
SceneManager.cpp
)
@@ -31,6 +32,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
AssetManager.h
AssetManager.hpp
Scene.h
+ Metadata.h
SceneManager.h
SceneManager.hpp
)
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 51cd08f..b24b980 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -6,23 +6,25 @@
using namespace crepe;
using namespace std;
-GameObject::GameObject(uint32_t id, std::string name, std::string tag,
- const Point & position, double rotation, double scale)
+GameObject::GameObject(uint32_t id, const std::string & name,
+ const std::string & tag, const Point & position,
+ double rotation, double scale)
: id(id) {
+ // Add Transform and Metadata components
ComponentManager & mgr = ComponentManager::get_instance();
mgr.add_component<Transform>(this->id, position, rotation, scale);
mgr.add_component<Metadata>(this->id, name, tag);
}
void GameObject::set_parent(const GameObject & parent) {
- auto & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = ComponentManager::get_instance();
- // set parent on own Metadata component
+ // Set parent on own Metadata component
vector<reference_wrapper<Metadata>> this_metadata
= mgr.get_components_by_id<Metadata>(this->id);
this_metadata.at(0).get().parent = parent.id;
- // add own id to children list of parent's Metadata component
+ // Add own id to children list of parent's Metadata component
vector<reference_wrapper<Metadata>> parent_metadata
= mgr.get_components_by_id<Metadata>(parent.id);
parent_metadata.at(0).get().children.push_back(this->id);
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 602f33c..2a82258 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -3,19 +3,58 @@
#include <cstdint>
#include <string>
-#include "api/Point.h"
-
namespace crepe {
+class Point;
+
+/**
+ * \brief Represents a GameObject
+ *
+ * This class represents a GameObject. The GameObject class is only used
+ * as an interface for the game programmer. The actual implementation is
+ * done in the ComponentManager.
+ */
class GameObject {
public:
- GameObject(uint32_t id, std::string name, std::string tag,
+ /**
+ * This constructor creates a new GameObject. It creates a new
+ * Transform and Metadata component and adds them to the ComponentManager.
+ *
+ * \param id The id of the GameObject
+ * \param name The name of the GameObject
+ * \param tag The tag of the GameObject
+ * \param position The position of the GameObject
+ * \param rotation The rotation of the GameObject
+ * \param scale The scale of the GameObject
+ */
+ GameObject(uint32_t id, const std::string & name, const std::string & tag,
const Point & position, double rotation, double scale);
+ /**
+ * \brief Set the parent of this GameObject
+ *
+ * This method sets the parent of this GameObject. It sets the parent
+ * in the Metadata component of this GameObject and adds this GameObject
+ * to the children list of the parent GameObject.
+ *
+ * \param parent The parent GameObject
+ */
void set_parent(const GameObject & parent);
-
+ /**
+ * \brief Add a component to the GameObject
+ *
+ * This method adds a component to the GameObject. It forwards the
+ * arguments to the ComponentManager.
+ *
+ * \tparam T The type of the component
+ * \tparam Args The types of the arguments
+ * \param args The arguments to create the component
+ * \return The created component
+ */
template <typename T, typename... Args>
T & add_component(Args &&... args);
+public:
+ //! The id of the GameObject
uint32_t id;
};
diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp
index 77cf40e..bfba7fe 100644
--- a/src/crepe/api/GameObject.hpp
+++ b/src/crepe/api/GameObject.hpp
@@ -8,7 +8,7 @@ namespace crepe {
template <typename T, typename... Args>
T & GameObject::add_component(Args &&... args) {
- auto & mgr = ComponentManager::get_instance();
+ ComponentManager & mgr = ComponentManager::get_instance();
return mgr.add_component<T>(this->id, std::forward<Args>(args)...);
}
diff --git a/src/crepe/api/Metadata.cpp b/src/crepe/api/Metadata.cpp
new file mode 100644
index 0000000..53d93da
--- /dev/null
+++ b/src/crepe/api/Metadata.cpp
@@ -0,0 +1,8 @@
+#include "Metadata.h"
+
+using namespace crepe;
+using namespace std;
+
+Metadata::Metadata(uint32_t game_object_id, const string & name,
+ const string & tag)
+ : Component(game_object_id), name(name), tag(tag) {}
diff --git a/src/crepe/api/Metadata.h b/src/crepe/api/Metadata.h
new file mode 100644
index 0000000..4d37108
--- /dev/null
+++ b/src/crepe/api/Metadata.h
@@ -0,0 +1,43 @@
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include "../Component.h"
+
+namespace crepe {
+
+/**
+ * \brief Metadata component
+ *
+ * This class represents the Metadata component. It stores the name, tag, parent
+ * and children of a GameObject.
+ */
+class Metadata : public Component {
+public:
+ /**
+ * \param game_object_id The id of the GameObject this component belongs to
+ * \param name The name of the GameObject
+ * \param tag The tag of the GameObject
+ */
+ Metadata(uint32_t game_object_id, const std::string & name,
+ const std::string & tag);
+ /**
+ * \brief Get the maximum number of instances for this component
+ *
+ * \return The maximum number of instances for this component
+ */
+ virtual int get_instances_max() const { return 1; }
+
+public:
+ //! The name of the GameObject
+ std::string name;
+ //! The tag of the GameObject
+ std::string tag;
+ //! The id of the parent GameObject (-1 if no parent)
+ uint32_t parent = -1;
+ //! The ids of the children GameObjects
+ std::vector<uint32_t> children;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index 1d8d401..5274b01 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -1,9 +1,7 @@
#include <cstdint>
-#include "api/Point.h"
#include "util/log.h"
-#include "Component.h"
#include "Transform.h"
using namespace crepe;
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index 557061b..02125ef 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -8,15 +8,30 @@
namespace crepe {
+/**
+ * \brief Transform component
+ *
+ * This class represents the Transform component. It stores the position,
+ * rotation and scale of a GameObject.
+ */
class Transform : public Component {
- // FIXME: What's the difference between the `Point` and `Position`
- // classes/structs? How about we replace both with a universal `Vec2` that
- // works similar (or the same) as those found in GLSL?
-
public:
- Transform(uint32_t id, const Point &, double, double);
+ /**
+ * \param id The id of the GameObject this component belongs to
+ * \param point The position of the GameObject
+ * \param rot The rotation of the GameObject
+ * \param scale The scale of the GameObject
+ */
+ Transform(uint32_t id, const Point & point, double rot, double scale);
~Transform();
+ /**
+ * \brief Get the maximum number of instances for this component
+ *
+ * \return The maximum number of instances for this component
+ */
virtual int get_instances_max() const { return 1; }
+
+public:
//! Translation (shift)
Point position;
//! Rotation, in radians