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-rw-r--r--src/crepe/api/BehaviorScript.cpp2
-rw-r--r--src/crepe/api/CMakeLists.txt4
-rw-r--r--src/crepe/api/CircleCollider.h12
-rw-r--r--src/crepe/api/Collider.cpp5
-rw-r--r--src/crepe/api/Collider.h14
-rw-r--r--src/crepe/api/Force.cpp14
-rw-r--r--src/crepe/api/Force.h17
-rw-r--r--src/crepe/api/Rigidbody.cpp5
-rw-r--r--src/crepe/api/Rigidbody.h14
-rw-r--r--src/crepe/api/Sprite.cpp2
-rw-r--r--src/crepe/api/Sprite.h2
11 files changed, 62 insertions, 29 deletions
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index 84bfd4c..74788ec 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -4,4 +4,4 @@
using namespace crepe::api;
-BehaviorScript::BehaviorScript() { dbg_trace(); }
+BehaviorScript::BehaviorScript() : Component(gameObjectId) { dbg_trace(); }
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index ae92f3d..c97423d 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -3,9 +3,9 @@ target_sources(crepe PUBLIC
BehaviorScript.cpp
Script.cpp
GameObject.cpp
- Collider.cpp
Rigidbody.cpp
Sprite.cpp
+ Force.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -14,8 +14,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Script.h
GameObject.h
GameObject.hpp
- Collider.h
Rigidbody.h
Sprite.h
+ Force.h
)
diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
new file mode 100644
index 0000000..4a4883c
--- /dev/null
+++ b/src/crepe/api/CircleCollider.h
@@ -0,0 +1,12 @@
+#pragma once
+#include "../Collider.h"
+
+namespace crepe::api {
+
+class CircleCollider : public Collider {
+public:
+ CircleCollider(uint32_t gameObjectId,int radius) : Collider(gameObjectId), radius(radius) {}
+ int radius;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/Collider.cpp b/src/crepe/api/Collider.cpp
deleted file mode 100644
index 6370a42..0000000
--- a/src/crepe/api/Collider.cpp
+++ /dev/null
@@ -1,5 +0,0 @@
-#include "Collider.h"
-
-using namespace crepe::api;
-
-Collider::Collider(int size) : size(size) {}
diff --git a/src/crepe/api/Collider.h b/src/crepe/api/Collider.h
deleted file mode 100644
index 72d8e77..0000000
--- a/src/crepe/api/Collider.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#pragma once
-
-#include "../Component.h"
-
-namespace crepe::api {
-
-class Collider : public Component {
-public:
- Collider(int size);
-
- int size;
-};
-
-} // namespace crepe::api
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp
new file mode 100644
index 0000000..1b4c81a
--- /dev/null
+++ b/src/crepe/api/Force.cpp
@@ -0,0 +1,14 @@
+#include "Force.h"
+#include <cmath>
+
+namespace crepe::api {
+
+Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId)
+{
+ // Convert direction from degrees to radians
+ float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
+ force_x = static_cast<int32_t>(std::round(forceMagnitude * std::cos(radian_direction)));
+ force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction)));
+}
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Force.h b/src/crepe/api/Force.h
new file mode 100644
index 0000000..0b06da1
--- /dev/null
+++ b/src/crepe/api/Force.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "../Component.h"
+#include <cstdint>
+#include <utility>
+
+namespace crepe::api {
+
+class Force : public Component {
+public:
+ Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction);
+
+ int32_t force_x;
+ int32_t force_y;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp
index 98d1d60..30a2cff 100644
--- a/src/crepe/api/Rigidbody.cpp
+++ b/src/crepe/api/Rigidbody.cpp
@@ -2,5 +2,6 @@
using namespace crepe::api;
-Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
- : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {}
+Rigidbody::Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType)
+ : Component(gameObjectId), mass(mass), gravity_scale(gravityScale), body_type(bodyType) {}
+
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 6cae579..b7a0064 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -1,16 +1,24 @@
#pragma once
#include "../Component.h"
+#include <cstdint>
namespace crepe::api {
+enum class BodyType {
+ Static, // Does not move (e.g. walls, ground ...)
+ Dynamic, // Moves and responds to forces (e.g. player, physics objects ...)
+ Kinematic // Moves but does not respond to forces (e.g. moving platforms ...)
+};
+
class Rigidbody : public Component {
public:
- Rigidbody(int mass, int gravityScale, int bodyType);
-
+ Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType);
+ int32_t velocity_x;
+ int32_t velocity_y;
int mass;
int gravity_scale;
- int body_type;
+ BodyType body_type;
};
} // namespace crepe::api
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index aa7dbb0..4eda466 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -5,4 +5,4 @@
using namespace crepe::api;
using namespace std;
-Sprite::Sprite(string path) : path(path) {}
+Sprite::Sprite(uint32_t gameObjectId, string path) : Component(gameObjectId), path(path) {}
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 580f825..c06e76c 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -8,7 +8,7 @@ namespace crepe::api {
class Sprite : public Component {
public:
- Sprite(std::string path);
+ Sprite(uint32_t gameObjectId,std::string path);
std::string path;
};