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-rw-r--r--src/crepe/api/Camera.h11
-rw-r--r--src/crepe/api/Config.h2
-rw-r--r--src/crepe/api/Sprite.cpp3
3 files changed, 8 insertions, 8 deletions
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index ec94c44..151e5d9 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -2,8 +2,6 @@
#include "Color.h"
#include "Component.h"
-
-#include "api/Config.h"
#include "types.h"
namespace crepe {
@@ -31,17 +29,18 @@ public:
Color bg_color;
//! pos The position of the camera in world units
- vec2 pos = Config::get_instance().win_set.pos;
+ vec2 pos = {0,0};
//! screen the display size in pixels ( output resolution )
- vec2 screen = Config::get_instance().win_set.def_size;
+ ivec2 screen = {1080,720};
//! viewport is the area of the world visible through the camera (in world units)
- vec2 viewport = Config::get_instance().win_set.def_size;
+ //vec2 viewport = {1000, 2000};
+ ivec2 viewport = {500, 1000};
//! scale scaling factor from world units to pixel coordinates
//! Zoom level of the camera view.
- double zoom = Config::get_instance().win_set.zoom;
+ double zoom = 1.0f;
public:
/**
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 6de93f0..2723461 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -66,7 +66,7 @@ public:
//! default window settings
struct {
//TODO make this constexpr because this will never change
- vec2 def_size = {1080, 720};
+ ivec2 def_size = {1080, 720};
vec2 pos = {0, 0};
float zoom = 1.0f;
} win_set;
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index c219dd0..27f219c 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -1,3 +1,4 @@
+#include <cmath>
#include <memory>
#include "../util/Log.h"
@@ -16,7 +17,7 @@ Sprite::Sprite(game_object_id_t id, const shared_ptr<Texture> image, const Color
color(color),
flip(flip),
sprite_image(image),
- aspect_ratio(sprite_image->get_width() / sprite_image->get_height()) {
+ aspect_ratio(static_cast<double>(sprite_image->get_width()) / sprite_image->get_height()) {
dbg_trace();
this->sprite_rect.w = sprite_image->get_width();