diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Button.cpp | 3 | ||||
-rw-r--r-- | src/crepe/api/Button.h | 12 | ||||
-rw-r--r-- | src/crepe/api/Config.h | 5 | ||||
-rw-r--r-- | src/crepe/api/Event.h | 96 | ||||
-rw-r--r-- | src/crepe/api/KeyCodes.h | 11 |
5 files changed, 80 insertions, 47 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp index 76f74f0..305922c 100644 --- a/src/crepe/api/Button.cpp +++ b/src/crepe/api/Button.cpp @@ -3,9 +3,8 @@ namespace crepe { Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::function<void()> & on_click, bool is_toggle) + const std::function<void()> & on_click) : UIObject(id, dimensions, offset), - is_toggle(is_toggle), on_click(on_click) {} } // namespace crepe diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index 61b18d7..08f5dec 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -15,19 +15,11 @@ public: * \param id The unique ID of the game object associated with this button. * \param dimensions The width and height of the UIObject * \param offset The offset relative this GameObjects Transform - * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false. * \param on_click callback function that will be invoked when the button is clicked. */ Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::function<void()> & on_click, bool is_toggle = false); + const std::function<void()> & on_click); - /** - * \brief Indicates if the button is a toggle button (can be pressed and released). - * - * A toggle button allows for a pressed/released state, whereas a regular button - * typically only has an on-click state. - */ - bool is_toggle = false; // TODO: create separate toggle button class /** * \brief The callback function to be executed when the button is clicked. @@ -56,8 +48,6 @@ public: private: //! friend relation for is_pressed and hover variables friend class InputSystem; - //! Indicates whether the toggle button is pressed - bool is_pressed = false; //! Indicates whether the mouse is currently hovering over the button bool hover = false; diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index ca2d3f1..ed1cf38 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -76,6 +76,11 @@ struct Config final { */ std::string root_pattern = ".crepe-root"; } asset; + //! Configuration for click tolerance. + struct { + //! The maximum number of pixels the mouse can move between MouseDown and MouseUp events to be considered a click. + int click_tolerance = 5; + } input; //! Audio system settings struct { diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index f2f3daf..66dd0cc 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -4,6 +4,7 @@ #include <string> #include "KeyCodes.h" +#include "types.h" namespace crepe { @@ -38,11 +39,8 @@ public: */ class MousePressEvent : public Event { public: - //! X-coordinate of the mouse position at the time of the event. - int mouse_x = 0; - - //! Y-coordinate of the mouse position at the time of the event. - int mouse_y = 0; + //! mouse position + ivec2 mouse_pos = {0, 0}; //! The mouse button that was pressed. MouseButton button = MouseButton::NONE; @@ -53,11 +51,8 @@ public: */ class MouseClickEvent : public Event { public: - //! X-coordinate of the mouse position at the time of the event. - int mouse_x = 0; - - //! Y-coordinate of the mouse position at the time of the event. - int mouse_y = 0; + //! mouse position + ivec2 mouse_pos = {0, 0}; //! The mouse button that was clicked. MouseButton button = MouseButton::NONE; @@ -68,11 +63,8 @@ public: */ class MouseReleaseEvent : public Event { public: - //! X-coordinate of the mouse position at the time of the event. - int mouse_x = 0; - - //! Y-coordinate of the mouse position at the time of the event. - int mouse_y = 0; + //! mouse position + ivec2 mouse_pos = {0, 0}; //! The mouse button that was released. MouseButton button = MouseButton::NONE; @@ -83,17 +75,10 @@ public: */ class MouseMoveEvent : public Event { public: - //! X-coordinate of the mouse position at the time of the event. - int mouse_x = 0; - - //! Y-coordinate of the mouse position at the time of the event. - int mouse_y = 0; - - // Movement since last event in x - int delta_x = 0; - - // Movement since last event in y - int delta_y = 0; + //! new mouse position + ivec2 mouse_pos = {0, 0}; + //! The change in mouse position relative to the last position (in pixels). + ivec2 mouse_delta = {0, 0}; }; /** @@ -101,12 +86,8 @@ public: */ class MouseScrollEvent : public Event { public: - //! X-coordinate of the mouse position at the time of the event. - int mouse_x = 0; - - //! Y-coordinate of the mouse position at the time of the event. - int mouse_y = 0; - + //! mouse position when the scroll happened. + ivec2 mouse_pos = {0, 0}; //! scroll direction (-1 = down, 1 = up) int scroll_direction = 0; //! scroll amount in y axis (from and away from the person). @@ -127,4 +108,55 @@ public: */ class ShutDownEvent : public Event {}; +/** + * \brief Event triggered to indicate the window is overlapped by another window. + * + * When two windows overlap the bottom window gets distorted and that window has to be redrawn. + */ +class WindowExposeEvent : public Event {}; + +/** + * \brief Event triggered to indicate the window is resized. + */ +class WindowResizeEvent : public Event { +public: + //! new window dimensions + ivec2 dimensions = {0, 0}; +}; + +/** + * \brief Event triggered to indicate the window is moved. + */ +class WindowMoveEvent : public Event { +public: + //! The change in position relative to the last position (in pixels). + ivec2 delta_move = {0, 0}; +}; + +/** + * \brief Event triggered to indicate the window is minimized. + */ +class WindowMinimizeEvent : public Event {}; + +/** + * \brief Event triggered to indicate the window is maximized + */ +class WindowMaximizeEvent : public Event {}; + +/** + * \brief Event triggered to indicate the window gained focus + * + * This event is triggered when the window receives focus, meaning it becomes the active window + * for user interaction. + */ +class WindowFocusGainEvent : public Event {}; + +/** + * \brief Event triggered to indicate the window lost focus + * + * This event is triggered when the window loses focus, meaning it is no longer the active window + * for user interaction. + */ +class WindowFocusLostEvent : public Event {}; + } // namespace crepe diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h index fcfc080..fa0d17c 100644 --- a/src/crepe/api/KeyCodes.h +++ b/src/crepe/api/KeyCodes.h @@ -1,4 +1,7 @@ #pragma once + +#include <unordered_map> + namespace crepe { //! Enumeration for mouse button inputs, including standard and extended buttons. enum class MouseButton { @@ -13,7 +16,7 @@ enum class MouseButton { }; //! Enumeration for keyboard key inputs, including printable characters, function keys, and keypad keys. -enum class Keycode { +typedef enum { NONE = 0, //!< No key input. SPACE = 32, //!< Spacebar. APOSTROPHE = 39, //!< Apostrophe ('). @@ -150,5 +153,9 @@ enum class Keycode { RIGHT_SUPER = 347, /// \} MENU = 348, //!< Menu key. -}; + //! Not actually a key instead its the amount of keycodes there are for array indexing + NUM_KEYCODES = 512, +} Keycode; + + } // namespace crepe |