diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/BoxCollider.cpp | 7 | ||||
-rw-r--r-- | src/crepe/api/BoxCollider.h | 15 | ||||
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 10 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.h | 8 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Vector2.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/Vector2.h | 3 |
8 files changed, 55 insertions, 0 deletions
diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp new file mode 100644 index 0000000..eafbdb2 --- /dev/null +++ b/src/crepe/api/BoxCollider.cpp @@ -0,0 +1,7 @@ +#include "BoxCollider.h" +#include "../Collider.h" + +using namespace crepe; + + +BoxCollider::BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height) : Collider(game_object_id,offset), width(width), height(height) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h new file mode 100644 index 0000000..357c979 --- /dev/null +++ b/src/crepe/api/BoxCollider.h @@ -0,0 +1,15 @@ +#pragma once + +#include "Vector2.h" +#include "../Collider.h" + +namespace crepe { + +class BoxCollider : public Collider { +public: + BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height); + double width; + double height; +}; + +} // namespace crepe diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 85696c4..de1b4b3 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -18,8 +18,13 @@ target_sources(crepe PUBLIC Vector2.cpp Camera.cpp Animator.cpp +<<<<<<< HEAD + BoxCollider.cpp + CircleCollider.cpp +======= LoopManager.cpp LoopTimer.cpp +>>>>>>> be1e97bc7a494963ab1567492fafcda99e36f683 ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -44,6 +49,11 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES SceneManager.hpp Camera.h Animator.h +<<<<<<< HEAD + BoxCollider.h + CircleCollider.h +======= LoopManager.h LoopTimer.h +>>>>>>> be1e97bc7a494963ab1567492fafcda99e36f683 ) diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp new file mode 100644 index 0000000..04a4995 --- /dev/null +++ b/src/crepe/api/CircleCollider.cpp @@ -0,0 +1,6 @@ +#include "CircleCollider.h" + +using namespace crepe; + + +CircleCollider::CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius) : Collider(game_object_id,offset), radius(radius) {} diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index e77a592..e4f0452 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -1,14 +1,22 @@ #pragma once + +#include "Vector2.h" + #include "../Collider.h" namespace crepe { class CircleCollider : public Collider { public: +<<<<<<< HEAD + CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius); + double radius; +======= CircleCollider(game_object_id_t game_object_id, int radius) : Collider(game_object_id), radius(radius) {} int radius; +>>>>>>> be1e97bc7a494963ab1567492fafcda99e36f683 }; } // namespace crepe diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 68481f4..b9edec2 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -75,6 +75,8 @@ public: bool use_gravity = true; //! if object bounces bool bounce = false; + //! offset of all colliders + Vector2 offset; }; public: diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp index 09b3fa3..947c49e 100644 --- a/src/crepe/api/Vector2.cpp +++ b/src/crepe/api/Vector2.cpp @@ -54,4 +54,8 @@ bool Vector2::operator!=(const Vector2 & other) const { return !(*this == other); } +double Vector2::dot(const Vector2& other) const { + return this->x * other.x + this->y * other.y; +} + } // namespace crepe diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 5a57484..90d9d57 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -42,6 +42,9 @@ public: //! Checks if this vector is not equal to another vector. bool operator!=(const Vector2 & other) const; + + //! + double dot(const Vector2& other) const; }; } // namespace crepe |