diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Button.cpp | 11 | ||||
-rw-r--r-- | src/crepe/api/Button.h | 79 | ||||
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/crepe/api/Event.h | 22 | ||||
-rw-r--r-- | src/crepe/api/KeyCodes.h | 21 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/UIObject.cpp | 8 | ||||
-rw-r--r-- | src/crepe/api/UIObject.h | 26 |
8 files changed, 164 insertions, 11 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp new file mode 100644 index 0000000..313ec4c --- /dev/null +++ b/src/crepe/api/Button.cpp @@ -0,0 +1,11 @@ +#include "Button.h" + +namespace crepe { + +Button::Button(game_object_id_t id, const vec2& dimensions, const vec2& offset, + const std::function<void()>& on_click, bool is_toggle) + : UIObject(id, dimensions, offset), + is_toggle(is_toggle), + on_click(on_click) {} + +} // namespace crepe diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h new file mode 100644 index 0000000..baee71f --- /dev/null +++ b/src/crepe/api/Button.h @@ -0,0 +1,79 @@ +#pragma once + +#include <functional> + +#include "UIObject.h" + +namespace crepe { + +/** + * \brief Represents a clickable UI button, derived from the UiObject class. + * + */ +class Button : public UIObject { +public: + /** + * \brief Constructs a Button with the specified game object ID and dimensions. + * + * \param id The unique ID of the game object associated with this button. + * \param Dimensions The width and height of the UIObject + * \param offset The offset relative this GameObjects Transform + * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false. + * \param on_click callback function that will be invoked when the button is clicked. + */ + Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const std::function<void()>& on_click, + bool is_toggle = false); + + /** + * \brief Indicates if the button is a toggle button (can be pressed and released). + * + * A toggle button allows for a pressed/released state, whereas a regular button + * typically only has an on-click state. + */ + bool is_toggle = false; + + /** + * \brief The callback function to be executed when the button is clicked. + * + * This function is invoked whenever the button is clicked. It can be set to any + * function that matches the signature `void()`. + */ + std::function<void()> on_click = nullptr; + + /** + * \brief Callback function to be executed when the mouse enters the button's boundaries. + * + * This function is triggered when the mouse cursor moves over the button, allowing + * custom actions like visual effects, highlighting, or sound effects. + */ + std::function<void()> on_mouse_enter = nullptr; + + /** + * \brief Callback function to be executed when the mouse exits the button's boundaries. + * + * This function is triggered when the mouse cursor moves out of the button's area, + * allowing custom actions like resetting visual effects or playing exit-related effects. + */ + std::function<void()> on_mouse_exit = nullptr; + +private: + //! friend relation for is_pressed and hover variables + friend class InputSystem; + /** + * \brief Indicates whether the toggle button is pressed + * + * This state indicates if the toggle button is pressed or not + */ + bool is_pressed = false; + + /** + * \brief Indicates whether the mouse is currently hovering over the button. + * + * This is set to true when the mouse is over the button and false otherwise. + */ + bool hover = false; + +public: +}; + +} // namespace crepe diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 7da9dca..ac8f301 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -20,6 +20,8 @@ target_sources(crepe PUBLIC Asset.cpp EventHandler.cpp Script.cpp + Button.cpp + UIObject.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -50,4 +52,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES LoopManager.h LoopTimer.h Asset.h + Button.h + UIObject.h ) diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index b267e3e..6298118 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -88,9 +88,31 @@ public: //! Y-coordinate of the mouse position at the time of the event. int mouse_y = 0; + + // Movement since last event in x + int delta_x = 0; + + // Movement since last event in y + int delta_y = 0; }; /** + * \brief Event triggered when the mouse is moved. + */ +class MouseScrollEvent : public Event { +public: + //! X-coordinate of the mouse position at the time of the event. + int mouse_x = 0; + + //! Y-coordinate of the mouse position at the time of the event. + int mouse_y = 0; + + //! scroll direction (-1 = down, 1 = up) + int scroll_direction = 0; + //! scroll amount in y axis (from and away from the person). + float scroll_delta = 0; +}; +/** * \brief Event triggered during a collision between objects. */ class CollisionEvent : public Event {}; diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h index 9e173e0..fcfc080 100644 --- a/src/crepe/api/KeyCodes.h +++ b/src/crepe/api/KeyCodes.h @@ -1,5 +1,5 @@ #pragma once - +namespace crepe { //! Enumeration for mouse button inputs, including standard and extended buttons. enum class MouseButton { NONE = 0, //!< No mouse button input. @@ -85,9 +85,9 @@ enum class Keycode { PRINT_SCREEN = 283, //!< Print Screen key. PAUSE = 284, //!< Pause key. /** - * \name Function keys (F1-F25). - * \{ - */ + * \name Function keys (F1-F25). + * \{ + */ F1 = 290, F2 = 291, F3 = 292, @@ -115,9 +115,9 @@ enum class Keycode { F25 = 314, /// \} /** - * \name Keypad digits and operators. - * \{ - */ + * \name Keypad digits and operators. + * \{ + */ KP0 = 320, KP1 = 321, KP2 = 322, @@ -137,9 +137,9 @@ enum class Keycode { KP_EQUAL = 336, /// \} /** - * \name Modifier keys. - * \{ - */ + * \name Modifier keys. + * \{ + */ LEFT_SHIFT = 340, LEFT_CONTROL = 341, LEFT_ALT = 342, @@ -151,3 +151,4 @@ enum class Keycode { /// \} MENU = 348, //!< Menu key. }; +} // namespace crepe diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 731cfb7..dc2d9e0 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,5 +1,6 @@ #include "../system/AnimatorSystem.h" #include "../system/CollisionSystem.h" +#include "../system/InputSystem.h" #include "../system/ParticleSystem.h" #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" @@ -20,9 +21,10 @@ LoopManager::LoopManager() { this->load_system<PhysicsSystem>(); this->load_system<RenderSystem>(); this->load_system<ScriptSystem>(); + this->load_system<InputSystem>(); } -void LoopManager::process_input() { this->sdl_context.handle_events(this->game_running); } +void LoopManager::process_input() { this->get_system<InputSystem>().update(); } void LoopManager::start() { this->setup(); diff --git a/src/crepe/api/UIObject.cpp b/src/crepe/api/UIObject.cpp new file mode 100644 index 0000000..784328a --- /dev/null +++ b/src/crepe/api/UIObject.cpp @@ -0,0 +1,8 @@ +#include "UIObject.h" + +using namespace crepe; + +UIObject::UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 &offset) + : Component(id), + dimensions(dimensions), + offset(offset) {} diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h new file mode 100644 index 0000000..614794d --- /dev/null +++ b/src/crepe/api/UIObject.h @@ -0,0 +1,26 @@ +#pragma once + +#include "../Component.h" + +namespace crepe { + +/** + * @class UiObject + * \brief Represents a UI object in the game, derived from the Component class. + */ +class UIObject : public Component { +public: + /** + * \brief Constructs a UiObject with the specified game object ID. + * \param id The unique ID of the game object associated with this UI object. + * \param dimensions width and height of the UIObject + * \param offset Offset relative to the GameObject Transform + */ + UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); + //! Width and height of the UIObject + vec2 dimensions; + //! Position offset relative to this GameObjects Transform + vec2 offset; +}; + +} // namespace crepe |