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-rw-r--r--src/crepe/api/Rigidbody.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 9cdf3f5..14b183b 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -109,8 +109,8 @@ public:
*
* \{
*/
- //! Angular velocity of the object, representing the rate of rotation (in radians per second).
- float angular_velocity = 1;
+ //! Angular velocity of the object, representing the rate of rotation (in degrees).
+ float angular_velocity = 0;
//! Maximum angular velocity of the object. This limits the maximum rate of rotation.
float max_angular_velocity = INFINITY;
//! Angular velocity coefficient. This scales the object's angular velocity, typically used for damping.