diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 3 | ||||
-rw-r--r-- | src/crepe/api/Font.cpp | 45 | ||||
-rw-r--r-- | src/crepe/api/Font.h | 60 | ||||
-rw-r--r-- | src/crepe/api/Text.h | 42 |
4 files changed, 0 insertions, 150 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 2d86968..aeb451d 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -25,7 +25,6 @@ target_sources(crepe PUBLIC Script.cpp Button.cpp UiObject.cpp - Font.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -63,6 +62,4 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Asset.h Button.h UiObject.h - Font.h - Text.h ) diff --git a/src/crepe/api/Font.cpp b/src/crepe/api/Font.cpp deleted file mode 100644 index 8db4b23..0000000 --- a/src/crepe/api/Font.cpp +++ /dev/null @@ -1,45 +0,0 @@ -#include <SDL2/SDL_ttf.h> - -#include "facade/SDLContext.h" -#include "util/Log.h" - -#include "Asset.h" -#include "Font.h" - -using namespace crepe; -using namespace std; - -Font::Font(const Asset &src, int size) : font_size(size) { - dbg_trace(); - this->load(src, size); -} - -Font::~Font() { - dbg_trace(); - this->font.reset(); -} - -void Font::load(const Asset &res, int size) { - SDLContext &ctx = SDLContext::get_instance(); - // Open the font using SDL's TTF_OpenFontRW, which supports loading from memory - SDL_RWops *rw_ops = SDL_RWFromFile(res.get_path().c_str(), "rb"); - if (!rw_ops) { - // dbg_log("Failed to create RWops for font: %s", SDL_GetError()); - return; - } - - TTF_Font *loaded_font = TTF_OpenFontRW(rw_ops, 1, size); // 1 indicates SDL should free the RWops - if (!loaded_font) { - // dbg_log("Failed to load font from asset: %s", TTF_GetError()); - return; - } - - // Wrap the TTF_Font with a unique_ptr for automatic cleanup - this->font = unique_ptr<TTF_Font, function<void(TTF_Font *)>>(loaded_font, [](TTF_Font *f) { - if (f) TTF_CloseFont(f); - }); -} - -int Font::get_size() const { - return this->font_size; -} diff --git a/src/crepe/api/Font.h b/src/crepe/api/Font.h deleted file mode 100644 index 012c271..0000000 --- a/src/crepe/api/Font.h +++ /dev/null @@ -1,60 +0,0 @@ -#pragma once - -#include <SDL2/SDL_ttf.h> -#include <functional> -#include <memory> - -#include "Asset.h" - -namespace crepe { - -class SDLContext; - -/** - * \class Font - * \brief Manages font loading and text rendering properties. - * - * The Font class is responsible for loading font resources and providing a way to render text - * with different styles and sizes. It can be used for text rendering in the game engine. - */ -class Font { - -public: - /** - * \brief Constructs a Font from an Asset resource. - * \param src Asset with font data to load. - * \param size The point size to render the font at. - */ - Font(const Asset &src, int size); - - /** - * \brief Destroys the Font instance, freeing associated resources. - */ - ~Font(); - - /** - * \brief Gets the size of the font. - * \return The point size of the font. - */ - int get_size() const; - -private: - /** - * \brief Loads the font from an Asset resource. - * \param res The Asset resource containing the font data. - * \param size The point size to render the font at. - */ - void load(const Asset &res, int size); - -private: - //! The font resource from the SDL_ttf library. - std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font; - - //! The size of the font in points. - int font_size; - - //! Grants SDLContext access to private members. - friend class SDLContext; -}; - -} // namespace crepe diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h deleted file mode 100644 index 6bb011c..0000000 --- a/src/crepe/api/Text.h +++ /dev/null @@ -1,42 +0,0 @@ -#pragma once - -#include <string> - -#include "Color.h" -#include "UiObject.h" -#include "" -namespace crepe { - -/** - * \class Button - * \brief Represents a clickable UI button, derived from the UiObject class. - * - * This class provides functionality for a button in the UI, including toggle state, - * click handling, and mouse hover detection. A callback function can be provided to - * handle button clicks. - */ -class Text : public UiObject { -public: - /** - * \brief Constructs a Button with the specified game object ID and dimensions. - * - * \param id The unique ID of the game object associated with this button. - * \param width The width of the button. - * \param height The height of the button. - */ - Text(game_object_id_t id, int width, int height); - - Color color = Color{0,0,0,0}; - std::string text = ""; - int size = 0; - const std::shared_ptr<Font> sprite_image; -public: - /** - * \brief Retrieves the maximum number of instances allowed for this button type. - * - * \return Always returns 1, as only a single instance of this type is allowed. - */ - virtual int get_instances_max() const override { return 10; } -}; - -} // namespace crepe |