diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Animator.cpp | 1 | ||||
-rw-r--r-- | src/crepe/api/Animator.h | 32 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/Sprite.cpp | 5 | ||||
-rw-r--r-- | src/crepe/api/Sprite.h | 8 |
5 files changed, 33 insertions, 19 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index 45f67f6..7fe49ee 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -18,7 +18,6 @@ Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_a this->spritesheet.mask.w /= row; this->spritesheet.mask.x = 0; this->spritesheet.mask.y = col_animator * this->spritesheet.mask.h; - this->active = false; // need to do this for to get the aspect ratio for a single clipping in the spritesheet this->spritesheet.aspect_ratio diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 6c506aa..ede450a 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -18,11 +18,6 @@ class SDLContext; class Animator : public Component { public: - //TODO: need to implement this - void loop(); - void stop(); - -public: /** * \brief Constructs an Animator object that will control animations for a sprite sheet. * @@ -57,15 +52,32 @@ private: //! The current row being animated. int curr_row = 0; - //TODO: Is this necessary? - //int fps; + //! should the animation loop + bool looping = false; + + //! starting frame for cycling + int cycle_start = 0; + + //! end frame for cycling (-1 --> use last frame) + int cycle_end = -1; + + //! frames per second for animation + int fps = 1; + + int offset_x = 0; + +public: + void loop() { this->looping = true; } + void play() {this->active = true;} + void pause() {this->active = false;} + void stop() {this->active = false; this->curr_col = 0; this->curr_row = 0;} + void set_fps(int fps) {this->fps = fps;} + void set_cycle_range(int start, int end) {this->cycle_start = start, this->cycle_end = end;} + void set_anim(int col) {this->curr_row = 0; this->curr_col = col; } private: //! AnimatorSystem adjust the private member parameters of Animator; friend class AnimatorSystem; - - //! SDLContext reads the Animator member var's - friend class SDLContext; }; } // namespace crepe // diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 7edf4d1..88ca704 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -58,6 +58,7 @@ void LoopManager::setup() { this->game_running = true; LoopTimer::get_instance().start(); LoopTimer::get_instance().set_fps(200); + this->scene_manager.load_next_scene(); } void LoopManager::render() { @@ -66,4 +67,7 @@ void LoopManager::render() { } } -void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); } +void LoopManager::update() { + LoopTimer & timer = LoopTimer::get_instance(); + this->get_system<AnimatorSystem>().update(); +} diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 1d57b53..29e415f 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -6,19 +6,20 @@ #include "Component.h" #include "Sprite.h" #include "Texture.h" +#include "types.h" using namespace std; using namespace crepe; Sprite::Sprite(game_object_id_t id, Texture & image, const Color & color, - const FlipSettings & flip, int sort_layer, int order_layer, float height) + const FlipSettings & flip, int sort_layer, int order_layer, const vec2 & size) : Component(id), color(color), flip(flip), sprite_image(std::move(image)), sorting_in_layer(sort_layer), order_in_layer(order_layer), - height(height) { + size(size) { dbg_trace(); diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 7d9c14b..f04f70c 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -1,11 +1,10 @@ #pragma once -#include <cstdint> - #include "../Component.h" #include "Color.h" #include "Texture.h" +#include "types.h" namespace crepe { @@ -41,7 +40,7 @@ public: * \param height the height of the image in game units */ Sprite(game_object_id_t id, Texture & image, const Color & color, - const FlipSettings & flip, int sort_layer, int order_layer, float height); + const FlipSettings & flip, int sort_layer, int order_layer, const vec2 & size); /** * \brief Destroys the Sprite instance. @@ -62,8 +61,7 @@ public: //! Order within the sorting layer const int order_in_layer; - //! height in world units - const float height; + vec2 size; /** * \aspect_ratio ratio of the img so that scaling will not become weird |