diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Button.cpp | 11 | ||||
-rw-r--r-- | src/crepe/api/Button.h | 67 | ||||
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/crepe/api/Event.h | 22 | ||||
-rw-r--r-- | src/crepe/api/EventHandler.h | 58 | ||||
-rw-r--r-- | src/crepe/api/IKeyListener.h | 22 | ||||
-rw-r--r-- | src/crepe/api/IMouseListener.h | 42 | ||||
-rw-r--r-- | src/crepe/api/KeyCodes.h | 21 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/UIObject.cpp | 8 | ||||
-rw-r--r-- | src/crepe/api/UIObject.h | 25 |
11 files changed, 212 insertions, 72 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp new file mode 100644 index 0000000..76f74f0 --- /dev/null +++ b/src/crepe/api/Button.cpp @@ -0,0 +1,11 @@ +#include "Button.h" + +namespace crepe { + +Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::function<void()> & on_click, bool is_toggle) + : UIObject(id, dimensions, offset), + is_toggle(is_toggle), + on_click(on_click) {} + +} // namespace crepe diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h new file mode 100644 index 0000000..26e7526 --- /dev/null +++ b/src/crepe/api/Button.h @@ -0,0 +1,67 @@ +#pragma once + +#include <functional> + +#include "UIObject.h" + +namespace crepe { + +//! Represents a clickable UI button, derived from the UiObject class. +class Button : public UIObject { +public: + /** + * \brief Constructs a Button with the specified game object ID and dimensions. + * + * \param id The unique ID of the game object associated with this button. + * \param dimensions The width and height of the UIObject + * \param offset The offset relative this GameObjects Transform + * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false. + * \param on_click callback function that will be invoked when the button is clicked. + */ + Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::function<void()> & on_click, bool is_toggle = false); + + /** + * \brief Indicates if the button is a toggle button (can be pressed and released). + * + * A toggle button allows for a pressed/released state, whereas a regular button + * typically only has an on-click state. + */ + bool is_toggle = false; + // TODO: create separate toggle button class + /** + * \brief The callback function to be executed when the button is clicked. + * + * This function is invoked whenever the button is clicked. It can be set to any + * function that matches the signature `void()`. + */ + std::function<void()> on_click = nullptr; + + /** + * \brief Callback function to be executed when the mouse enters the button's boundaries. + * + * This function is triggered when the mouse cursor moves over the button, allowing + * custom actions like visual effects, highlighting, or sound effects. + */ + std::function<void()> on_mouse_enter = nullptr; + + /** + * \brief Callback function to be executed when the mouse exits the button's boundaries. + * + * This function is triggered when the mouse cursor moves out of the button's area, + * allowing custom actions like resetting visual effects or playing exit-related effects. + */ + std::function<void()> on_mouse_exit = nullptr; + +private: + //! friend relation for is_pressed and hover variables + friend class InputSystem; + //! Indicates whether the toggle button is pressed + bool is_pressed = false; + //! Indicates whether the mouse is currently hovering over the button + bool hover = false; + +public: +}; + +} // namespace crepe diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 0808612..b186e0c 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -19,6 +19,8 @@ target_sources(crepe PUBLIC Asset.cpp EventHandler.cpp Script.cpp + Button.cpp + UIObject.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -47,4 +49,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES LoopManager.h LoopTimer.h Asset.h + Button.h + UIObject.h ) diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index b267e3e..6298118 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -88,9 +88,31 @@ public: //! Y-coordinate of the mouse position at the time of the event. int mouse_y = 0; + + // Movement since last event in x + int delta_x = 0; + + // Movement since last event in y + int delta_y = 0; }; /** + * \brief Event triggered when the mouse is moved. + */ +class MouseScrollEvent : public Event { +public: + //! X-coordinate of the mouse position at the time of the event. + int mouse_x = 0; + + //! Y-coordinate of the mouse position at the time of the event. + int mouse_y = 0; + + //! scroll direction (-1 = down, 1 = up) + int scroll_direction = 0; + //! scroll amount in y axis (from and away from the person). + float scroll_delta = 0; +}; +/** * \brief Event triggered during a collision between objects. */ class CollisionEvent : public Event {}; diff --git a/src/crepe/api/EventHandler.h b/src/crepe/api/EventHandler.h index ef659fd..7bdd9a3 100644 --- a/src/crepe/api/EventHandler.h +++ b/src/crepe/api/EventHandler.h @@ -29,29 +29,29 @@ using EventHandler = std::function<bool(const EventType & e)>; class IEventHandlerWrapper { public: /** - * \brief Virtual destructor for IEventHandlerWrapper. - */ + * \brief Virtual destructor for IEventHandlerWrapper. + */ virtual ~IEventHandlerWrapper() = default; /** - * \brief Executes the handler with the given event. - * - * This method calls the `call()` method of the derived class, passing the event to the handler. - * - * \param e The event to be processed. - * \return A boolean value indicating whether the event is handled. - */ + * \brief Executes the handler with the given event. + * + * This method calls the `call()` method of the derived class, passing the event to the handler. + * + * \param e The event to be processed. + * \return A boolean value indicating whether the event is handled. + */ bool exec(const Event & e); private: /** - * \brief The method responsible for handling the event. - * - * This method is implemented by derived classes to process the event. - * - * \param e The event to be processed. - * \return A boolean value indicating whether the event is handled. - */ + * \brief The method responsible for handling the event. + * + * This method is implemented by derived classes to process the event. + * + * \param e The event to be processed. + * \return A boolean value indicating whether the event is handled. + */ virtual bool call(const Event & e) = 0; }; @@ -69,23 +69,23 @@ template <typename EventType> class EventHandlerWrapper : public IEventHandlerWrapper { public: /** - * \brief Constructs an EventHandlerWrapper with a given handler. - * - * The constructor takes an event handler function and stores it in the wrapper. - * - * \param handler The event handler function. - */ + * \brief Constructs an EventHandlerWrapper with a given handler. + * + * The constructor takes an event handler function and stores it in the wrapper. + * + * \param handler The event handler function. + */ explicit EventHandlerWrapper(const EventHandler<EventType> & handler); private: /** - * \brief Calls the stored event handler with the event. - * - * This method casts the event to the appropriate type and calls the handler. - * - * \param e The event to be handled. - * \return A boolean value indicating whether the event is handled. - */ + * \brief Calls the stored event handler with the event. + * + * This method casts the event to the appropriate type and calls the handler. + * + * \param e The event to be handled. + * \return A boolean value indicating whether the event is handled. + */ bool call(const Event & e) override; //! The event handler function. EventHandler<EventType> handler; diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h index 6ded107..180a0a6 100644 --- a/src/crepe/api/IKeyListener.h +++ b/src/crepe/api/IKeyListener.h @@ -14,9 +14,9 @@ namespace crepe { class IKeyListener { public: /** - * \brief Constructs an IKeyListener with a specified channel. - * \param channel The channel ID for event handling. - */ + * \brief Constructs an IKeyListener with a specified channel. + * \param channel The channel ID for event handling. + */ IKeyListener(event_channel_t channel = EventManager::CHANNEL_ALL); virtual ~IKeyListener(); IKeyListener(const IKeyListener &) = delete; @@ -25,17 +25,17 @@ public: IKeyListener(IKeyListener &&) = delete; /** - * \brief Pure virtual function to handle key press events. - * \param event The key press event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Pure virtual function to handle key press events. + * \param event The key press event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_key_pressed(const KeyPressEvent & event) = 0; /** - * \brief Pure virtual function to handle key release events. - * \param event The key release event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Pure virtual function to handle key release events. + * \param event The key release event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_key_released(const KeyReleaseEvent & event) = 0; private: diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h index 9e4fdf7..e19897d 100644 --- a/src/crepe/api/IMouseListener.h +++ b/src/crepe/api/IMouseListener.h @@ -14,9 +14,9 @@ namespace crepe { class IMouseListener { public: /** - * \brief Constructs an IMouseListener with a specified channel. - * \param channel The channel ID for event handling. - */ + * \brief Constructs an IMouseListener with a specified channel. + * \param channel The channel ID for event handling. + */ IMouseListener(event_channel_t channel = EventManager::CHANNEL_ALL); virtual ~IMouseListener(); IMouseListener & operator=(const IMouseListener &) = delete; @@ -25,36 +25,36 @@ public: IMouseListener(IMouseListener &&) = delete; /** - * \brief Move assignment operator (deleted). - */ + * \brief Move assignment operator (deleted). + */ IMouseListener & operator=(IMouseListener &&) = delete; /** - * \brief Handles a mouse click event. - * \param event The mouse click event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Handles a mouse click event. + * \param event The mouse click event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_mouse_clicked(const MouseClickEvent & event) = 0; /** - * \brief Handles a mouse press event. - * \param event The mouse press event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Handles a mouse press event. + * \param event The mouse press event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_mouse_pressed(const MousePressEvent & event) = 0; /** - * \brief Handles a mouse release event. - * \param event The mouse release event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Handles a mouse release event. + * \param event The mouse release event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_mouse_released(const MouseReleaseEvent & event) = 0; /** - * \brief Handles a mouse move event. - * \param event The mouse move event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Handles a mouse move event. + * \param event The mouse move event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_mouse_moved(const MouseMoveEvent & event) = 0; private: diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h index 9e173e0..fcfc080 100644 --- a/src/crepe/api/KeyCodes.h +++ b/src/crepe/api/KeyCodes.h @@ -1,5 +1,5 @@ #pragma once - +namespace crepe { //! Enumeration for mouse button inputs, including standard and extended buttons. enum class MouseButton { NONE = 0, //!< No mouse button input. @@ -85,9 +85,9 @@ enum class Keycode { PRINT_SCREEN = 283, //!< Print Screen key. PAUSE = 284, //!< Pause key. /** - * \name Function keys (F1-F25). - * \{ - */ + * \name Function keys (F1-F25). + * \{ + */ F1 = 290, F2 = 291, F3 = 292, @@ -115,9 +115,9 @@ enum class Keycode { F25 = 314, /// \} /** - * \name Keypad digits and operators. - * \{ - */ + * \name Keypad digits and operators. + * \{ + */ KP0 = 320, KP1 = 321, KP2 = 322, @@ -137,9 +137,9 @@ enum class Keycode { KP_EQUAL = 336, /// \} /** - * \name Modifier keys. - * \{ - */ + * \name Modifier keys. + * \{ + */ LEFT_SHIFT = 340, LEFT_CONTROL = 341, LEFT_ALT = 342, @@ -151,3 +151,4 @@ enum class Keycode { /// \} MENU = 348, //!< Menu key. }; +} // namespace crepe diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 731cfb7..dc2d9e0 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,5 +1,6 @@ #include "../system/AnimatorSystem.h" #include "../system/CollisionSystem.h" +#include "../system/InputSystem.h" #include "../system/ParticleSystem.h" #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" @@ -20,9 +21,10 @@ LoopManager::LoopManager() { this->load_system<PhysicsSystem>(); this->load_system<RenderSystem>(); this->load_system<ScriptSystem>(); + this->load_system<InputSystem>(); } -void LoopManager::process_input() { this->sdl_context.handle_events(this->game_running); } +void LoopManager::process_input() { this->get_system<InputSystem>().update(); } void LoopManager::start() { this->setup(); diff --git a/src/crepe/api/UIObject.cpp b/src/crepe/api/UIObject.cpp new file mode 100644 index 0000000..d239b89 --- /dev/null +++ b/src/crepe/api/UIObject.cpp @@ -0,0 +1,8 @@ +#include "UIObject.h" + +using namespace crepe; + +UIObject::UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset) + : Component(id), + dimensions(dimensions), + offset(offset) {} diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h new file mode 100644 index 0000000..f7f4fba --- /dev/null +++ b/src/crepe/api/UIObject.h @@ -0,0 +1,25 @@ +#pragma once + +#include "../Component.h" + +namespace crepe { + +/** + * \brief Represents a UI object in the game, derived from the Component class. + */ +class UIObject : public Component { +public: + /** + * \brief Constructs a UiObject with the specified game object ID. + * \param id The unique ID of the game object associated with this UI object. + * \param dimensions width and height of the UIObject + * \param offset Offset relative to the GameObject Transform + */ + UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); + //! Width and height of the UIObject + vec2 dimensions; + //! Position offset relative to this GameObjects Transform + vec2 offset; +}; + +} // namespace crepe |