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-rw-r--r--src/crepe/api/Animator.cpp15
-rw-r--r--src/crepe/api/Animator.h8
-rw-r--r--src/crepe/api/Camera.cpp1
3 files changed, 15 insertions, 9 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index ce824e6..1234967 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -9,8 +9,7 @@ using namespace crepe;
Animator::Animator(game_object_id_t id, const Animator::Data & ctx)
: Component(id),
- data(ctx)
-{
+ data(ctx) {
dbg_trace();
this->data.spritesheet.mask.h /= this->data.col;
@@ -23,21 +22,33 @@ Animator::Animator(game_object_id_t id, const Animator::Data & ctx)
ss.data.aspect_ratio
= static_cast<double>(this->data.spritesheet.mask.w) / this->data.spritesheet.mask.h;
}
+
Animator::~Animator() { dbg_trace(); }
void Animator::loop() { this->data.looping = true; }
+
void Animator::play() { this->active = true; }
+
void Animator::pause() { this->active = false; }
+
void Animator::stop() {
this->active = false;
this->data.curr_col = 0;
this->data.curr_row = 0;
}
void Animator::set_fps(int fps) { this->data.fps = fps; }
+
void Animator::set_cycle_range(int start, int end) {
this->data.cycle_start = start, this->data.cycle_end = end;
}
+
void Animator::set_anim(int col) {
this->data.curr_row = 0;
this->data.curr_col = col;
}
+
+void Animator::next_anim() {
+ Animator::Data & ctx = this->data;
+ ctx.curr_row = ctx.curr_row++ % ctx.row;
+ ctx.spritesheet.mask.x = ctx.curr_row * ctx.spritesheet.mask.w;
+}
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 194a9cf..36bc9f4 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -47,6 +47,7 @@ public:
//! offset in pixels.
+ // TODO implement
int offset_x = 0;
};
@@ -108,12 +109,7 @@ public:
* \brief Constructs an Animator object that will control animations for a sprite sheet.
*
* \param id The unique identifier for the component, typically assigned automatically.
- * \param spritesheet A reference to the Sprite object which holds the sprite sheet for
- * animation.
- * \param row The maximum number of rows in the sprite sheet.
- * \param col The maximum number of columns in the sprite sheet.
- * \param col_animate The specific col index of the sprite sheet to animate. This allows
- * selecting which col to animate from multiple col in the sheet.
+ * \param ctx animator data
*
* This constructor sets up the Animator with the given parameters, and initializes the
* animation system.
diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp
index 27bcb35..ff41710 100644
--- a/src/crepe/api/Camera.cpp
+++ b/src/crepe/api/Camera.cpp
@@ -7,7 +7,6 @@
using namespace crepe;
Camera::Camera(game_object_id_t id, const Data & ctx) : Component(id), data(ctx) {
-
dbg_trace();
}