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-rw-r--r--src/crepe/api/LoopManager.cpp7
-rw-r--r--src/crepe/api/LoopManager.h9
2 files changed, 5 insertions, 11 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 922e66b..f588d7f 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -48,13 +48,13 @@ void LoopManager::loop() {
while (game_running) {
this->loop_timer.update();
- while (this->loop_timer.get_lag() >= this->loop_timer.get_scaled_fixed_delta_time()) {
+ while (this->loop_timer.get_lag() >= this->loop_timer.get_fixed_loop_interval()) {
this->process_input();
this->fixed_update();
this->loop_timer.advance_fixed_update();
}
- this->update();
+ this->frame_update();
this->render();
this->loop_timer.enforce_frame_rate();
}
@@ -72,9 +72,10 @@ void LoopManager::render() {
this->get_system<AnimatorSystem>().update();
this->get_system<RenderSystem>().update();
}
+
bool LoopManager::on_shutdown(const ShutDownEvent & e) {
this->game_running = false;
return false;
}
-void LoopManager::update() {}
+void LoopManager::frame_update() {}
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 6b2e857..f94cea1 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -63,14 +63,7 @@ private:
*
* Updates the game state based on the elapsed time since the last frame.
*/
- virtual void update();
-
- /**
- * \brief Late update which is called after update().
- *
- * This function can be used for final adjustments before rendering.
- */
- void late_update();
+ virtual void frame_update();
/**
* \brief Fixed update executed at a fixed rate.