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-rw-r--r--src/crepe/api/GameObject.cpp4
-rw-r--r--src/crepe/api/GameObject.h4
2 files changed, 5 insertions, 3 deletions
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 6c1de12..9ef4682 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -31,8 +31,8 @@ void GameObject::set_parent(const GameObject & parent) {
parent_metadata.at(0).get().children.push_back(this->id);
}
-void GameObject::set_persistent() {
+void GameObject::set_persistent(bool persistent) {
ComponentManager & mgr = this->component_manager;
- mgr.set_persistent(this->id);
+ mgr.set_persistent(this->id, persistent);
}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index a30dce3..4cd2bc0 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -63,8 +63,10 @@ public:
*
* This method sets the persistent flag of the GameObject to true. If the persistent
* flag is set to true, the GameObject will not be deleted when the scene is changed.
+ *
+ * \param persistent The persistent flag
*/
- void set_persistent();
+ void set_persistent(bool persistent = true);
public:
//! The id of the GameObject