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-rw-r--r--src/crepe/api/GameObject.cpp22
-rw-r--r--src/crepe/api/GameObject.h10
-rw-r--r--src/crepe/api/Transform.cpp6
-rw-r--r--src/crepe/api/Transform.h3
4 files changed, 31 insertions, 10 deletions
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index b167187..5393e39 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -1,7 +1,25 @@
+#include "api/Transform.h"
+
#include "GameObject.h"
+#include "Metadata.h"
using namespace crepe::api;
using namespace std;
-GameObject::GameObject(uint32_t id, string name, string tag, int layer)
- : id(id), name(name), tag(tag), active(true), layer(layer) {}
+GameObject::GameObject(uint32_t id, std::string name, std::string tag,
+ Point position, double rotation, double scale)
+ : id(id) {
+ ComponentManager & mgr = ComponentManager::get_instance();
+ mgr.add_component<Transform>(this->id, position, rotation, scale);
+ mgr.add_component<Metadata>(this->id, name, tag);
+}
+
+void GameObject::set_parent(GameObject & parent) {
+ auto & mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<Metadata>> thisMetadata
+ = mgr.get_components_by_id<Metadata>(this->id);
+ vector<reference_wrapper<Metadata>> parentMetadata
+ = mgr.get_components_by_id<Metadata>(parent.id);
+ thisMetadata.at(0).get().parent = parent.id;
+ parentMetadata.at(0).get().children.push_back(this->id);
+}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 57508c5..862fee8 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -3,20 +3,20 @@
#include <cstdint>
#include <string>
+#include "api/Point.h"
+
namespace crepe::api {
class GameObject {
public:
- GameObject(uint32_t id, std::string name, std::string tag, int layer);
+ GameObject(uint32_t id, std::string name, std::string tag, Point position,
+ double rotation, double scale);
+ void set_parent(GameObject & parent);
template <typename T, typename... Args>
T & add_component(Args &&... args);
uint32_t id;
- std::string name;
- std::string tag;
- bool active;
- int layer;
};
} // namespace crepe::api
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index c76bc72..4b4da8f 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -8,9 +8,11 @@
using namespace crepe::api;
-Transform::Transform(uint32_t game_id, const Point & point, double rot,
- double scale)
+Transform::Transform(uint32_t game_id, Point point, double rot, double scale)
: Component(game_id), position(point), rotation(rot), scale(scale) {
dbg_trace();
}
+
Transform::~Transform() { dbg_trace(); }
+
+int Transform::get_instances_max() const { return 1; }
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index c451c16..85e16b4 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -14,8 +14,9 @@ class Transform : public Component {
// works similar (or the same) as those found in GLSL?
public:
- Transform(uint32_t id, const Point &, double, double);
+ Transform(uint32_t id, Point, double, double);
~Transform();
+ int get_instances_max() const;
//! Translation (shift)
Point position;
//! Rotation, in radians