diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/BehaviorScript.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/Collider.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/Collider.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.cpp | 5 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 18 |
5 files changed, 19 insertions, 10 deletions
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index 84bfd4c..74788ec 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -4,4 +4,4 @@ using namespace crepe::api; -BehaviorScript::BehaviorScript() { dbg_trace(); } +BehaviorScript::BehaviorScript() : Component(gameObjectId) { dbg_trace(); } diff --git a/src/crepe/api/Collider.cpp b/src/crepe/api/Collider.cpp index 6370a42..c3e4929 100644 --- a/src/crepe/api/Collider.cpp +++ b/src/crepe/api/Collider.cpp @@ -2,4 +2,4 @@ using namespace crepe::api; -Collider::Collider(int size) : size(size) {} +Collider::Collider(uint32_t gameObjectId) : Component(gameObjectId){} diff --git a/src/crepe/api/Collider.h b/src/crepe/api/Collider.h index 72d8e77..1d540de 100644 --- a/src/crepe/api/Collider.h +++ b/src/crepe/api/Collider.h @@ -6,7 +6,7 @@ namespace crepe::api { class Collider : public Component { public: - Collider(int size); + Collider(uint32_t gameObjectId); int size; }; diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp index 98d1d60..30a2cff 100644 --- a/src/crepe/api/Rigidbody.cpp +++ b/src/crepe/api/Rigidbody.cpp @@ -2,5 +2,6 @@ using namespace crepe::api; -Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) - : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} +Rigidbody::Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType) + : Component(gameObjectId), mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} + diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 6cae579..548650a 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -1,16 +1,24 @@ #pragma once -#include "../Component.h" +#include "Component.h" +#include <cstdint> -namespace crepe::api { +namespace crepe { + +enum class BodyType { + Static, // Does not move (e.g. walls, ground ...) + Dynamic, // Moves and responds to forces (e.g. player, physics objects ...) + Kinematic // Moves but does not respond to forces (e.g. moving platforms ...) +}; class Rigidbody : public Component { public: - Rigidbody(int mass, int gravityScale, int bodyType); - + Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType); + int32_t velocity_x; + int32_t velocity_y; int mass; int gravity_scale; - int body_type; + BodyType body_type; }; } // namespace crepe::api |