aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api
diff options
context:
space:
mode:
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/AudioSource.cpp4
-rw-r--r--src/crepe/api/AudioSource.h4
-rw-r--r--src/crepe/api/BehaviorScript.cpp3
-rw-r--r--src/crepe/api/BehaviorScript.h2
-rw-r--r--src/crepe/api/CMakeLists.txt19
-rw-r--r--src/crepe/api/CircleCollider.h12
-rw-r--r--src/crepe/api/Force.cpp14
-rw-r--r--src/crepe/api/Force.h17
-rw-r--r--src/crepe/api/GameObject.cpp7
-rw-r--r--src/crepe/api/GameObject.h24
-rw-r--r--src/crepe/api/GameObject.hpp15
-rw-r--r--src/crepe/api/ParticleEmitter.cpp28
-rw-r--r--src/crepe/api/ParticleEmitter.h32
-rw-r--r--src/crepe/api/Rigidbody.cpp7
-rw-r--r--src/crepe/api/Rigidbody.h24
15 files changed, 201 insertions, 11 deletions
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
index 90c1b07..10b3b49 100644
--- a/src/crepe/api/AudioSource.cpp
+++ b/src/crepe/api/AudioSource.cpp
@@ -1,6 +1,8 @@
+#include <memory>
+
#include "AudioSource.h"
-#include "Sound.h"
+#include "../Sound.h"
#include <memory>
using namespace crepe::api;
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
index 2d26cda..7980212 100644
--- a/src/crepe/api/AudioSource.h
+++ b/src/crepe/api/AudioSource.h
@@ -2,8 +2,8 @@
#include <memory>
-#include "Asset.h"
-#include "Component.h"
+#include "../Asset.h"
+#include "../Component.h"
namespace crepe {
class Sound;
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index 1f236b4..74788ec 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -1,8 +1,7 @@
#include "../util/log.h"
#include "BehaviorScript.h"
-#include "Script.h"
using namespace crepe::api;
-BehaviorScript::BehaviorScript() { dbg_trace(); }
+BehaviorScript::BehaviorScript() : Component(gameObjectId) { dbg_trace(); }
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index 6ce6798..25d3cc5 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -2,7 +2,7 @@
#include <memory>
-#include "Component.h"
+#include "../Component.h"
#include "Script.h"
namespace crepe {
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index d29a771..f6de96e 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -2,10 +2,14 @@ target_sources(crepe PUBLIC
# AudioSource.cpp
BehaviorScript.cpp
Script.cpp
- Color.cpp
- Texture.cpp
+ GameObject.cpp
+ Rigidbody.cpp
Sprite.cpp
+ Force.cpp
+ ParticleEmitter.cpp
Transform.cpp
+ Color.cpp
+ Texture.cpp
AssetManager.cpp
)
@@ -13,10 +17,15 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
# AudioSource.h
BehaviorScript.h
Script.h
- Point.h
- Transform.h
- Color.h
+ GameObject.h
+ GameObject.hpp
+ Rigidbody.h
Sprite.h
+ Force.h
+ ParticleEmitter.h
+ Transform.h
+ Point.h
+ Color.h
Texture.h
AssetManager.h
)
diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
new file mode 100644
index 0000000..4a4883c
--- /dev/null
+++ b/src/crepe/api/CircleCollider.h
@@ -0,0 +1,12 @@
+#pragma once
+#include "../Collider.h"
+
+namespace crepe::api {
+
+class CircleCollider : public Collider {
+public:
+ CircleCollider(uint32_t gameObjectId,int radius) : Collider(gameObjectId), radius(radius) {}
+ int radius;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp
new file mode 100644
index 0000000..1b4c81a
--- /dev/null
+++ b/src/crepe/api/Force.cpp
@@ -0,0 +1,14 @@
+#include "Force.h"
+#include <cmath>
+
+namespace crepe::api {
+
+Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId)
+{
+ // Convert direction from degrees to radians
+ float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
+ force_x = static_cast<int32_t>(std::round(forceMagnitude * std::cos(radian_direction)));
+ force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction)));
+}
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Force.h b/src/crepe/api/Force.h
new file mode 100644
index 0000000..0b06da1
--- /dev/null
+++ b/src/crepe/api/Force.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "../Component.h"
+#include <cstdint>
+#include <utility>
+
+namespace crepe::api {
+
+class Force : public Component {
+public:
+ Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction);
+
+ int32_t force_x;
+ int32_t force_y;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
new file mode 100644
index 0000000..b167187
--- /dev/null
+++ b/src/crepe/api/GameObject.cpp
@@ -0,0 +1,7 @@
+#include "GameObject.h"
+
+using namespace crepe::api;
+using namespace std;
+
+GameObject::GameObject(uint32_t id, string name, string tag, int layer)
+ : id(id), name(name), tag(tag), active(true), layer(layer) {}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
new file mode 100644
index 0000000..57508c5
--- /dev/null
+++ b/src/crepe/api/GameObject.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+namespace crepe::api {
+
+class GameObject {
+public:
+ GameObject(uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename T, typename... Args>
+ T & add_component(Args &&... args);
+
+ uint32_t id;
+ std::string name;
+ std::string tag;
+ bool active;
+ int layer;
+};
+
+} // namespace crepe::api
+
+#include "GameObject.hpp"
diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp
new file mode 100644
index 0000000..8295ea3
--- /dev/null
+++ b/src/crepe/api/GameObject.hpp
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "../ComponentManager.h"
+
+#include "GameObject.h"
+
+namespace crepe::api {
+
+template <typename T, typename... Args>
+T & GameObject::add_component(Args &&... args) {
+ auto & mgr = ComponentManager::get_instance();
+ return mgr.add_component<T>(id, std::forward<Args>(args)...);
+}
+
+} // namespace crepe::api
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
new file mode 100644
index 0000000..318c6db
--- /dev/null
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -0,0 +1,28 @@
+#include "ParticleEmitter.h"
+#include <ctime>
+#include "Particle.h"
+#include <iostream>
+
+using namespace crepe;
+
+ParticleEmitter::ParticleEmitter(uint32_t gameObjectId ,uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset, float m_beginLifespan, float m_endLifespan)
+ : Component(gameObjectId), m_maxParticles(maxParticles), m_emissionRate(emissionRate), m_speed(speed), m_speedOffset(speedOffset), m_position{0, 0}, m_beginLifespan(m_beginLifespan),m_endLifespan(m_endLifespan) {
+ std::srand(static_cast<uint32_t>(std::time(nullptr))); // initialize random seed
+ std::cout << "Create emitter" << std::endl;
+ m_minAngle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle
+ m_maxAngle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle
+ m_position.x = 400;
+ m_position.y = 400;
+ for (size_t i = 0; i < m_maxParticles; i++)
+ {
+ this->particles.emplace_back();
+ }
+
+}
+
+ParticleEmitter::~ParticleEmitter() {
+ std::vector<Particle>::iterator it = this->particles.begin();
+ while (it != this->particles.end()) {
+ it = this->particles.erase(it);
+ }
+}
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
new file mode 100644
index 0000000..8cd78a9
--- /dev/null
+++ b/src/crepe/api/ParticleEmitter.h
@@ -0,0 +1,32 @@
+#pragma once
+
+#include <vector>
+#include "Particle.h"
+#include <cstdint>
+#include "Component.h"
+#
+
+namespace crepe {
+
+class ParticleEmitter : public Component {
+public:
+ ParticleEmitter(uint32_t gameObjectId, uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset,float m_beginLifespan,float m_endLifespan);
+ ~ParticleEmitter();
+
+ Position m_position; //position of the emitter
+ uint32_t m_maxParticles; //maximum number of particles
+ uint32_t m_emissionRate; //rate of particle emission
+ uint32_t m_speed; //base speed of the particles
+ uint32_t m_speedOffset; //offset for random speed variation
+ uint32_t m_minAngle; //min angle of particle emission
+ uint32_t m_maxAngle; //max angle of particle emission
+ float m_beginLifespan; //begin Lifespan of particle (only visual)
+ float m_endLifespan; //begin Lifespan of particle
+
+ std::vector<Particle> particles; //collection of particles
+
+};
+
+}
+
+
diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp
new file mode 100644
index 0000000..30a2cff
--- /dev/null
+++ b/src/crepe/api/Rigidbody.cpp
@@ -0,0 +1,7 @@
+#include "Rigidbody.h"
+
+using namespace crepe::api;
+
+Rigidbody::Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType)
+ : Component(gameObjectId), mass(mass), gravity_scale(gravityScale), body_type(bodyType) {}
+
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
new file mode 100644
index 0000000..b7a0064
--- /dev/null
+++ b/src/crepe/api/Rigidbody.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include "../Component.h"
+#include <cstdint>
+
+namespace crepe::api {
+
+enum class BodyType {
+ Static, // Does not move (e.g. walls, ground ...)
+ Dynamic, // Moves and responds to forces (e.g. player, physics objects ...)
+ Kinematic // Moves but does not respond to forces (e.g. moving platforms ...)
+};
+
+class Rigidbody : public Component {
+public:
+ Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType);
+ int32_t velocity_x;
+ int32_t velocity_y;
+ int mass;
+ int gravity_scale;
+ BodyType body_type;
+};
+
+} // namespace crepe::api