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-rw-r--r--src/crepe/api/CMakeLists.txt2
-rw-r--r--src/crepe/api/GameObject.cpp2
-rw-r--r--src/crepe/api/GameObject.h4
-rw-r--r--src/crepe/api/ParticleEmitter.h6
-rw-r--r--src/crepe/api/Rigidbody.cpp2
-rw-r--r--src/crepe/api/Rigidbody.h8
-rw-r--r--src/crepe/api/Transform.cpp3
-rw-r--r--src/crepe/api/Transform.h5
8 files changed, 17 insertions, 15 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index d6b6801..92ff328 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -14,7 +14,6 @@ target_sources(crepe PUBLIC
Metadata.cpp
Scene.cpp
SceneManager.cpp
- Vector2.cpp
Camera.cpp
Animator.cpp
EventManager.cpp
@@ -37,6 +36,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Rigidbody.h
Sprite.h
Vector2.h
+ Vector2.hpp
Color.h
Texture.h
AssetManager.h
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 4874426..49bb158 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -9,7 +9,7 @@ using namespace std;
GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id,
const std::string & name, const std::string & tag,
- const Vector2 & position, double rotation, double scale)
+ const Vector2<double> & position, double rotation, double scale)
: id(id),
component_manager(component_manager) {
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 34ef8bb..29c9fcd 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -30,8 +30,8 @@ private:
* \param scale The scale of the GameObject
*/
GameObject(ComponentManager & component_manager, game_object_id_t id,
- const std::string & name, const std::string & tag, const Vector2 & position,
- double rotation, double scale);
+ const std::string & name, const std::string & tag,
+ const Vector2<double> & position, double rotation, double scale);
//! ComponentManager instances GameObject
friend class ComponentManager;
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
index 33112e1..1960d0d 100644
--- a/src/crepe/api/ParticleEmitter.h
+++ b/src/crepe/api/ParticleEmitter.h
@@ -30,7 +30,7 @@ public:
//! boundary height (midpoint is emitter location)
double height = 0.0;
//! boundary offset from particle emitter location
- Vector2 offset;
+ Vector2<double> offset;
//! reset on exit or stop velocity and set max postion
bool reset_on_exit = false;
};
@@ -43,7 +43,7 @@ public:
*/
struct Data {
//! position of the emitter
- Vector2 position;
+ Vector2<double> position;
//! maximum number of particles
const unsigned int max_particles = 0;
//! rate of particle emission per update (Lowest value = 0.001 any lower is ignored)
@@ -61,7 +61,7 @@ public:
//! end Lifespan of particle
double end_lifespan = 0.0;
//! force over time (physics)
- Vector2 force_over_time;
+ Vector2<double> force_over_time;
//! particle boundary
Boundary boundary;
//! collection of particles
diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp
index 6b87695..384aabb 100644
--- a/src/crepe/api/Rigidbody.cpp
+++ b/src/crepe/api/Rigidbody.cpp
@@ -6,7 +6,7 @@ crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data)
: Component(id),
data(data) {}
-void crepe::Rigidbody::add_force_linear(const Vector2 & force) {
+void crepe::Rigidbody::add_force_linear(const Vector2<double> & force) {
this->data.linear_velocity += force;
}
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 3e5c7a3..4745d56 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -56,11 +56,11 @@ public:
//! Changes if physics apply
BodyType body_type = BodyType::DYNAMIC;
//! linear velocity of object
- Vector2 linear_velocity;
+ Vector2<double> linear_velocity;
//! maximum linear velocity of object
- Vector2 max_linear_velocity;
+ Vector2<double> max_linear_velocity;
//! linear damping of object
- Vector2 linear_damping;
+ Vector2<double> linear_damping;
//! angular velocity of object
double angular_velocity = 0.0;
//! max angular velocity of object
@@ -90,7 +90,7 @@ public:
*
* \param force Vector2 that is added to the linear force.
*/
- void add_force_linear(const Vector2 & force);
+ void add_force_linear(const Vector2<double> & force);
/**
* \brief add a angular force to the Rigidbody.
*
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index cd944bd..1ca5b4d 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -4,7 +4,8 @@
using namespace crepe;
-Transform::Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale)
+Transform::Transform(game_object_id_t id, const Vector2<double> & point, double rotation,
+ double scale)
: Component(id),
position(point),
rotation(rotation),
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index 18aa293..b0488f5 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -15,7 +15,7 @@ namespace crepe {
class Transform : public Component {
public:
//! Translation (shift)
- Vector2 position = {0, 0};
+ Vector2<double> position = {0, 0};
//! Rotation, in degrees
double rotation = 0;
//! Multiplication factor
@@ -28,7 +28,8 @@ protected:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale);
+ Transform(game_object_id_t id, const Vector2<double> & point, double rotation,
+ double scale);
/**
* There is always exactly one transform component per entity
* \return 1