diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/crepe/api/Config.h | 11 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 1 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.h | 4 | ||||
-rw-r--r-- | src/crepe/api/ParticleEmitter.cpp | 7 | ||||
-rw-r--r-- | src/crepe/api/ParticleEmitter.h | 53 | ||||
-rw-r--r-- | src/crepe/api/Script.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/Script.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Text.cpp | 12 | ||||
-rw-r--r-- | src/crepe/api/Text.h | 66 |
10 files changed, 134 insertions, 26 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 8f84f06..e8d6f92 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -20,6 +20,7 @@ target_sources(crepe PUBLIC Button.cpp UIObject.cpp AI.cpp + Text.cpp Scene.cpp ) @@ -51,4 +52,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Button.h UIObject.h AI.h + Text.h ) diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index ed1cf38..6b9e3ca 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -76,6 +76,17 @@ struct Config final { */ std::string root_pattern = ".crepe-root"; } asset; + //! Default font options + struct { + /** + * \brief Default font size + * + * Using the SDL_ttf library the font size needs to be set when loading the font. + * This config option is the font size at which all fonts will be loaded initially. + * + */ + unsigned int size = 16; + } font; //! Configuration for click tolerance. struct { //! The maximum number of pixels the mouse can move between MouseDown and MouseUp events to be considered a click. diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index b5e5ff7..7a78019 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -65,6 +65,7 @@ void LoopManager::fixed_update() { this->get_system<InputSystem>().update(); this->event_manager.dispatch_events(); this->get_system<ScriptSystem>().update(); + this->get_system<ParticleSystem>().update(); this->get_system<AISystem>().update(); this->get_system<PhysicsSystem>().update(); this->get_system<CollisionSystem>().update(); diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 40e6b38..1d23cbf 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -72,6 +72,8 @@ private: //! Global context Mediator mediator; + //! SDLContext instance + SDLContext sdl_context{mediator}; //! Component manager instance ComponentManager component_manager{mediator}; //! Scene manager instance @@ -84,8 +86,6 @@ private: ResourceManager resource_manager{mediator}; //! Save manager instance SaveManager save_manager{mediator}; - //! SDLContext instance - SDLContext sdl_context{mediator}; private: /** diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 90b77a0..4f54bbd 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,11 +1,14 @@ #include "ParticleEmitter.h" +#include "api/Sprite.h" using namespace crepe; -ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & data) +ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite, + const Data & data) : Component(game_object_id), + sprite(sprite), data(data) { for (size_t i = 0; i < this->data.max_particles; i++) { - this->data.particles.emplace_back(); + this->particles.emplace_back(); } } diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index b83fd61..8ac2e72 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -1,7 +1,11 @@ #pragma once +#include <cmath> #include <vector> +#include "system/ParticleSystem.h" +#include "system/RenderSystem.h" + #include "Component.h" #include "Particle.h" #include "types.h" @@ -26,15 +30,18 @@ public: */ struct Boundary { //! boundary width (midpoint is emitter location) - double width = 0.0; + float width = INFINITY; //! boundary height (midpoint is emitter location) - double height = 0.0; + float height = INFINITY; //! boundary offset from particle emitter location vec2 offset; //! reset on exit or stop velocity and set max postion bool reset_on_exit = false; }; + //! sprite reference of displayed sprite + const Sprite & sprite; + /** * \brief Holds parameters that control particle emission. * @@ -42,32 +49,28 @@ public: * and the sprite used for rendering particles. */ struct Data { - //! position of the emitter - vec2 position; + //! offset of the emitter relative to transform + vec2 offset; //! maximum number of particles - const unsigned int max_particles = 0; - //! rate of particle emission per update (Lowest value = 0.001 any lower is ignored) - double emission_rate = 0; + const unsigned int max_particles = 256; + //! rate of particle emission per second + float emission_rate = 50; //! min speed of the particles - double min_speed = 0; + float min_speed = 100; //! min speed of the particles - double max_speed = 0; + float max_speed = 100; //! min angle of particle emission - double min_angle = 0; + float min_angle = 0; //! max angle of particle emission - double max_angle = 0; - //! begin Lifespan of particle (only visual) - double begin_lifespan = 0.0; - //! end Lifespan of particle - double end_lifespan = 0.0; + float max_angle = 0; + //! begin Lifespan of particle in seconds (only visual) + float begin_lifespan = 0.0; + //! end Lifespan of particle in seconds + float end_lifespan = 10.0; //! force over time (physics) vec2 force_over_time; //! particle boundary Boundary boundary; - //! collection of particles - std::vector<Particle> particles; - //! sprite reference - const Sprite & sprite; }; public: @@ -75,11 +78,21 @@ public: * \param game_object_id Identifier for the game object using this emitter. * \param data Configuration data defining particle properties. */ - ParticleEmitter(game_object_id_t game_object_id, const Data & data); + ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite, const Data & data); public: //! Configuration data for particle emission settings. Data data; + +private: + //! Only ParticleSystem can move and read particles + friend ParticleSystem; + //! Only RenderSystem can read particles + friend RenderSystem; + //! Saves time left over from last update event. + float spawn_accumulator = 0; + //! collection of particles + std::vector<Particle> particles; }; } // namespace crepe diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index d4eaae9..583c04f 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -31,7 +31,7 @@ const keyboard_state_t & Script::get_keyboard_state() const { return sdl_context.get_keyboard_state(); } -bool Script::get_key_state(Keycode key) const { +bool Script::get_key_state(Keycode key) const noexcept { try { return this->get_keyboard_state().at(key); } catch (...) { diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index b5d3dd2..65306cd 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -150,7 +150,7 @@ protected: * \return Keycode state (true if pressed, false if not pressed). * */ - bool get_key_state(Keycode key) const; + bool get_key_state(Keycode key) const noexcept; //! \} private: diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp new file mode 100644 index 0000000..54a4370 --- /dev/null +++ b/src/crepe/api/Text.cpp @@ -0,0 +1,12 @@ +#include "../facade/FontFacade.h" + +#include "Text.h" + +using namespace crepe; + +Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::string & font_family, const Data & data, const std::string & text) + : UIObject(id, dimensions, offset), + text(text), + data(data), + font_family(font_family) {} diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h new file mode 100644 index 0000000..c30dc80 --- /dev/null +++ b/src/crepe/api/Text.h @@ -0,0 +1,66 @@ +#pragma once + +#include <optional> +#include <string> + +#include "../Component.h" + +#include "Asset.h" +#include "Color.h" +#include "UIObject.h" + +namespace crepe { +/** + * \brief Text UIObject component for displaying text + * + * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in. + */ +class Text : public UIObject { +public: + //! Text data that does not have to be set in the constructor + struct Data { + /** + * \brief fontsize for text rendering + * + * \note this is not the actual font size that is loaded in. + * + * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. + * The default font size that is loaded is set in the Config. + * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. + */ + unsigned int font_size = 16; + + //! Layer sorting level of the text + const int sorting_in_layer = 0; + + //! Order within the sorting text + const int order_in_layer = 0; + + //! Label text color. + Color text_color = Color::BLACK; + }; + +public: + /** + * + * \param dimensions Width and height of the UIObject. + * \param offset Offset of the UIObject relative to its transform + * \param text The text to be displayed. + * \param font_family The font style name to be displayed. + * \param data Data struct containing extra text parameters. + * \param font Optional font asset that can be passed or left empty. + */ + Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::string & font_family, const Data & data, const std::string & text = ""); + + //! Label text. + std::string text = ""; + //! font family name + std::string font_family = ""; + //! Font asset variable if this is not set, it will use the font_family to create an asset. + std::optional<Asset> font; + //! Data instance + Data data; +}; + +} // namespace crepe |