diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/BehaviorScript.h | 7 | ||||
-rw-r--r-- | src/crepe/api/BehaviorScript.hpp | 6 | ||||
-rw-r--r-- | src/crepe/api/BoxCollider.cpp | 7 | ||||
-rw-r--r-- | src/crepe/api/BoxCollider.h | 24 | ||||
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.h | 17 | ||||
-rw-r--r-- | src/crepe/api/Event.h | 7 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 11 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 10 | ||||
-rw-r--r-- | src/crepe/api/Script.h | 7 | ||||
-rw-r--r-- | src/crepe/api/Vector2.h | 3 |
12 files changed, 93 insertions, 16 deletions
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index 9d85d4c..d556fe5 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -39,11 +39,14 @@ public: * \brief Set the concrete script of this component * * \tparam T Concrete script type (derived from \c crepe::Script) + * \tparam Args Arguments for concrete script constructor + * + * \param args Arguments for concrete script constructor (forwarded using perfect forwarding) * * \returns Reference to BehaviorScript component (`*this`) */ - template <class T> - BehaviorScript & set_script(); + template <class T, typename... Args> + BehaviorScript & set_script(Args &&... args); protected: //! Script instance diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index d80321d..6bd123d 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -9,11 +9,11 @@ namespace crepe { -template <class T> -BehaviorScript & BehaviorScript::set_script() { +template <class T, typename... Args> +BehaviorScript & BehaviorScript::set_script(Args &&... args) { dbg_trace(); static_assert(std::is_base_of<Script, T>::value); - Script * s = new T(); + Script * s = new T(std::forward<Args>(args)...); s->game_object_id = this->game_object_id; s->component_manager_ref = &this->component_manager; this->script = std::unique_ptr<Script>(s); diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp new file mode 100644 index 0000000..eafbdb2 --- /dev/null +++ b/src/crepe/api/BoxCollider.cpp @@ -0,0 +1,7 @@ +#include "BoxCollider.h" +#include "../Collider.h" + +using namespace crepe; + + +BoxCollider::BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height) : Collider(game_object_id,offset), width(width), height(height) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h new file mode 100644 index 0000000..7f51cba --- /dev/null +++ b/src/crepe/api/BoxCollider.h @@ -0,0 +1,24 @@ +#pragma once + +#include "Vector2.h" +#include "../Collider.h" + +namespace crepe { + +/** + * \brief A class representing a box-shaped collider. + * + * This class is used for collision detection with other colliders (e.g., CircleCollider). + */ +class BoxCollider : public Collider { +public: + BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height); + + //! Width of box collider + double width; + + //! Height of box collider + double height; +}; + +} // namespace crepe diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index d6b6801..830f5bd 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -17,6 +17,8 @@ target_sources(crepe PUBLIC Vector2.cpp Camera.cpp Animator.cpp + BoxCollider.cpp + CircleCollider.cpp EventManager.cpp IKeyListener.cpp IMouseListener.cpp @@ -48,6 +50,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES SceneManager.hpp Camera.h Animator.h + BoxCollider.h + CircleCollider.h EventManager.h EventManager.hpp EventHandler.h diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp new file mode 100644 index 0000000..04a4995 --- /dev/null +++ b/src/crepe/api/CircleCollider.cpp @@ -0,0 +1,6 @@ +#include "CircleCollider.h" + +using namespace crepe; + + +CircleCollider::CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius) : Collider(game_object_id,offset), radius(radius) {} diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index e77a592..4e04fa4 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -1,14 +1,23 @@ #pragma once + +#include "Vector2.h" + #include "../Collider.h" namespace crepe { +/** + * \brief A class representing a circle-shaped collider. + * + * This class is used for collision detection with other colliders (e.g., BoxCollider). + */ class CircleCollider : public Collider { public: - CircleCollider(game_object_id_t game_object_id, int radius) - : Collider(game_object_id), - radius(radius) {} - int radius; + + CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius); + + //! Radius of the circle collider. + double radius; }; } // namespace crepe diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index 06cf7f3..8a6b931 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -3,6 +3,8 @@ #include <string> +#include "system/CollisionSystem.h" + #include "KeyCodes.h" /** @@ -93,8 +95,9 @@ public: */ class CollisionEvent : public Event { public: - //! Data describing the collision (currently not implemented). - // Collision collisionData; + crepe::CollisionSystem::CollisionInfo info; + CollisionEvent(const crepe::CollisionSystem::CollisionInfo& collisionInfo) + : info(collisionInfo) {} }; /** diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index a64366f..586919d 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -6,6 +6,8 @@ #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" +#include "..//system/PhysicsSystem.h" +#include "..//system/CollisionSystem.h" #include "LoopManager.h" #include "LoopTimer.h" @@ -32,7 +34,10 @@ void LoopManager::start() { } void LoopManager::set_running(bool running) { this->game_running = running; } -void LoopManager::fixed_update() {} +void LoopManager::fixed_update() { + this->get_system<PhysicsSystem>().update(); + this->get_system<CollisionSystem>().update(); +} void LoopManager::loop() { LoopTimer & timer = LoopTimer::get_instance(); @@ -41,11 +46,11 @@ void LoopManager::loop() { while (game_running) { timer.update(); - while (timer.get_lag() >= timer.get_fixed_delta_time()) { + //while (timer.get_lag() >= timer.get_fixed_delta_time()) { this->process_input(); this->fixed_update(); timer.advance_fixed_update(); - } + //} this->update(); this->render(); diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 3e5c7a3..fddbf5c 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -1,5 +1,7 @@ #pragma once +#include <cmath> + #include "../Component.h" #include "Vector2.h" @@ -58,13 +60,13 @@ public: //! linear velocity of object Vector2 linear_velocity; //! maximum linear velocity of object - Vector2 max_linear_velocity; + Vector2 max_linear_velocity = {INFINITY ,INFINITY}; //! linear damping of object Vector2 linear_damping; //! angular velocity of object double angular_velocity = 0.0; //! max angular velocity of object - double max_angular_velocity = 0.0; + double max_angular_velocity = INFINITY; //! angular damping of object double angular_damping = 0.0; //! movements constraints of object @@ -73,6 +75,10 @@ public: bool use_gravity = true; //! if object bounces bool bounce = false; + //! bounce factor of material + double elastisity = 0.0; + //! offset of all colliders relative to transform position + Vector2 offset; }; public: diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 839d937..0702e36 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -64,6 +64,13 @@ protected: template <typename T> RefVector<T> get_components() const; + /** + * \brief Gets game object id this script is attached to + * + * \returns game object id + */ + game_object_id_t get_game_object_id() const {return this->game_object_id;}; + protected: // NOTE: Script must have a constructor without arguments so the game programmer doesn't need // to manually add `using Script::Script` to their concrete script class. diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 2fb6136..438fde6 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -35,6 +35,9 @@ struct Vector2 { //! Checks if this vector is not equal to another vector. bool operator!=(const Vector2 & other) const; + + //! + double dot(const Vector2& other) const; }; } // namespace crepe |