diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/AssetManager.h | 62 | ||||
-rw-r--r-- | src/crepe/api/Config.h | 11 | ||||
-rw-r--r-- | src/crepe/api/Text.cpp | 0 | ||||
-rw-r--r-- | src/crepe/api/Text.h | 35 |
4 files changed, 108 insertions, 0 deletions
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h new file mode 100644 index 0000000..3b1cc4b --- /dev/null +++ b/src/crepe/api/AssetManager.h @@ -0,0 +1,62 @@ +#pragma once + +#include <any> +#include <memory> +#include <string> +#include <unordered_map> + +namespace crepe { + +/** + * \brief The AssetManager is responsible for storing and managing assets over multiple scenes. + * + * The AssetManager ensures that assets are loaded once and can be accessed across different + * scenes. It caches assets to avoid reloading them every time a scene is loaded. Assets are + * retained in memory until the AssetManager is destroyed, at which point the cached assets are + * cleared. + */ +class AssetManager { + +private: + //! A cache that holds all the assets, accessible by their file path, over multiple scenes. + std::unordered_map<std::string, std::any> asset_cache; + +private: + AssetManager(); + virtual ~AssetManager(); + +public: + AssetManager(const AssetManager &) = delete; + AssetManager(AssetManager &&) = delete; + AssetManager & operator=(const AssetManager &) = delete; + AssetManager & operator=(AssetManager &&) = delete; + + /** + * \brief Retrieves the singleton instance of the AssetManager. + * + * \return A reference to the single instance of the AssetManager. + */ + static AssetManager & get_instance(); + +public: + /** + * \brief Caches an asset by loading it from the given file path. + * + * \param file_path The path to the asset file to load. + * \param reload If true, the asset will be reloaded from the file, even if it is already + * cached. + * \tparam T The type of asset to cache (e.g., texture, sound, etc.). + * + * \return A shared pointer to the cached asset. + * + * This template function caches the asset at the given file path. If the asset is already + * cached and `reload` is false, the existing cached version will be returned. Otherwise, the + * asset will be reloaded and added to the cache. + */ + template <typename T> + std::shared_ptr<T> cache(const std::string & file_path, bool reload = false); +}; + +} // namespace crepe + +#include "AssetManager.hpp" diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 6472270..def4c49 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -76,6 +76,17 @@ struct Config final { */ std::string root_pattern = ".crepe-root"; } asset; + //! Default font options + struct { + /** + * \brief Default font size + * + * using the SDL_ttf library the font size needs to be set when loading the font. + * This config option is the font size at which all fonts will be loaded initially. + * + */ + int font_size = 16; + } font; //! Audio system settings struct { diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/src/crepe/api/Text.cpp diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h new file mode 100644 index 0000000..9dd275b --- /dev/null +++ b/src/crepe/api/Text.h @@ -0,0 +1,35 @@ +#pragma once + +#include <string> + +#include "../Component.h" + +#include "Asset.h" +#include "Color.h" +#include "UIObject.h" + +namespace crepe{ +class Text : public UIObject{ +public: + Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset, const Asset & font, int font_size); + + //! Label text. + std::string text; + //! Label text color + Color text_color = Color::BLACK; + /** + * \brief fontsize for text rendering + * + * \note this is not the actual font size that is loaded in. + * + * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. + * The default font size that is loaded is set in the Config. + * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. + */ + int font_size = 16; + + const Asset source; +private: +}; + +} // namespace crepe |