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-rw-r--r--src/crepe/api/BoxCollider.cpp2
-rw-r--r--src/crepe/api/BoxCollider.h6
-rw-r--r--src/crepe/api/CircleCollider.cpp2
-rw-r--r--src/crepe/api/CircleCollider.h4
4 files changed, 7 insertions, 7 deletions
diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp
index 4c767c8..6034837 100644
--- a/src/crepe/api/BoxCollider.cpp
+++ b/src/crepe/api/BoxCollider.cpp
@@ -4,4 +4,4 @@
using namespace crepe;
-BoxCollider::BoxCollider(game_object_id_t game_object_id,vec2 offset, double width, double height) : Collider(game_object_id,offset), width(width), height(height) {}
+BoxCollider::BoxCollider(game_object_id_t game_object_id,vec2 offset, float width, float height) : Collider(game_object_id,offset), width(width), height(height) {}
diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h
index 6135954..2ce1ee8 100644
--- a/src/crepe/api/BoxCollider.h
+++ b/src/crepe/api/BoxCollider.h
@@ -12,13 +12,13 @@ namespace crepe {
*/
class BoxCollider : public Collider {
public:
- BoxCollider(game_object_id_t game_object_id,vec2 offset, double width, double height);
+ BoxCollider(game_object_id_t game_object_id,vec2 offset, float width, float height);
//! Width of box collider
- double width;
+ float width;
//! Height of box collider
- double height;
+ float height;
};
} // namespace crepe
diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp
index 43de991..497ebba 100644
--- a/src/crepe/api/CircleCollider.cpp
+++ b/src/crepe/api/CircleCollider.cpp
@@ -3,4 +3,4 @@
using namespace crepe;
-CircleCollider::CircleCollider(game_object_id_t game_object_id,vec2 offset, int radius) : Collider(game_object_id,offset), radius(radius) {}
+CircleCollider::CircleCollider(game_object_id_t game_object_id,vec2 offset, float radius) : Collider(game_object_id,offset), radius(radius) {}
diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
index 843547f..c61f027 100644
--- a/src/crepe/api/CircleCollider.h
+++ b/src/crepe/api/CircleCollider.h
@@ -14,10 +14,10 @@ namespace crepe {
class CircleCollider : public Collider {
public:
- CircleCollider(game_object_id_t game_object_id,vec2 offset, int radius);
+ CircleCollider(game_object_id_t game_object_id,vec2 offset, float radius);
//! Radius of the circle collider.
- double radius;
+ float radius;
};
} // namespace crepe