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-rw-r--r--src/crepe/api/Animator.cpp13
-rw-r--r--src/crepe/api/Animator.h6
-rw-r--r--src/crepe/api/Sprite.cpp6
-rw-r--r--src/crepe/api/Sprite.h14
-rw-r--r--src/crepe/api/Texture.cpp18
-rw-r--r--src/crepe/api/Texture.h34
6 files changed, 52 insertions, 39 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index b8a91dc..ad1778d 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -7,8 +7,9 @@
using namespace crepe;
-Animator::Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_row,
- unsigned int max_col, const Animator::Data & data)
+Animator::Animator(game_object_id_t id, Sprite & spritesheet, unsigned int pixel_frame_x,
+ unsigned int pixel_frame_y, unsigned int max_row, unsigned int max_col,
+ const Animator::Data & data)
: Component(id),
spritesheet(spritesheet),
max_rows(max_row),
@@ -16,14 +17,10 @@ Animator::Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_r
data(data) {
dbg_trace();
- this->spritesheet.mask.h /= this->max_columns;
- this->spritesheet.mask.w /= this->max_rows;
+ this->spritesheet.mask.h = this->max_columns * pixel_frame_y;
+ this->spritesheet.mask.w /= this->max_rows * pixel_frame_x;
this->spritesheet.mask.x = this->data.row * this->spritesheet.mask.w;
this->spritesheet.mask.y = this->data.col * this->spritesheet.mask.h;
-
- // need to do this for to get the aspect ratio for a single clipping in the spritesheet
- this->spritesheet.aspect_ratio
- = static_cast<double>(this->spritesheet.mask.w) / this->spritesheet.mask.h;
}
Animator::~Animator() { dbg_trace(); }
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 7c850b8..8ceddad 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -82,8 +82,9 @@ public:
* This constructor sets up the Animator with the given parameters, and initializes the
* animation system.
*/
- Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_row,
- unsigned int max_col, const Animator::Data & data);
+ Animator(game_object_id_t id, Sprite & spritesheet, unsigned int pixel_frame_x,
+ unsigned int pixel_frame_y, unsigned int max_row, unsigned int max_col,
+ const Animator::Data & data);
~Animator(); // dbg_trace
public:
@@ -96,6 +97,7 @@ public:
private:
//! A reference to the Sprite sheet containing.
Sprite & spritesheet;
+
//! Uses the spritesheet
friend AnimatorSystem;
};
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index 4cf214c..ba684ba 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -10,16 +10,12 @@
using namespace std;
using namespace crepe;
-Sprite::Sprite(game_object_id_t id, const Asset & texture, const ivec2 & size, const Sprite::Data & data)
+Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data & data)
: Component(id),
source(texture),
data(data) {
dbg_trace();
-
- this->mask.w = size.x;
- this->mask.h = size.y;
- this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h;
}
Sprite::~Sprite() { dbg_trace(); }
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 9ef9f03..7e9812d 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -1,10 +1,9 @@
#pragma once
#include "../Component.h"
+#include "api/Asset.h"
#include "Color.h"
-#include "Texture.h"
-#include "api/Asset.h"
#include "types.h"
namespace crepe {
@@ -75,7 +74,7 @@ public:
* \param texture asset of the image
* \param ctx all the sprite data
*/
- Sprite(game_object_id_t id, const Asset & texture, const ivec2 & size, const Data & data);
+ Sprite(game_object_id_t id, const Asset & texture, const Data & data);
~Sprite();
//! Texture used for the sprite
@@ -84,15 +83,6 @@ public:
Data data;
private:
- /**
- * \brief ratio of the img
- *
- * - This will multiply one of \c size variable if it is 0.
- * - Will be adjusted if \c Animator component is added to an GameObject that is why this
- * value cannot be const.
- */
- float aspect_ratio;
-
//! Reads the mask of sprite
friend class SDLContext;
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index 2ac8606..b0863cb 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -1,23 +1,35 @@
#include "../util/Log.h"
+#include "manager/Mediator.h"
+#include "facade/SDLContext.h"
#include "Asset.h"
#include "Resource.h"
#include "Texture.h"
-#include "facade/SDLContext.h"
-#include "manager/Mediator.h"
#include "types.h"
using namespace crepe;
using namespace std;
-Texture::Texture(const Asset & src, Mediator & mediator) : Resource(src, mediator) {
+Texture::Texture(const Asset & src, Mediator & mediator) : Resource(src, mediator){
dbg_trace();
SDLContext & ctx = mediator.sdl_context;
this->texture = ctx.texture_from_path(src.get_path());
this->size = ctx.get_size(*this);
+ this->aspect_ratio = static_cast<float>(this->size.x) / this->size.y;
}
Texture::~Texture() {
dbg_trace();
this->texture.reset();
}
+
+const ivec2 & Texture::get_size() const noexcept{
+ return this->size;
+}
+const float & Texture::get_ratio() const noexcept{
+ return this->aspect_ratio;
+}
+
+SDL_Texture * Texture::get_img() const noexcept{
+ return this->texture.get();
+}
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
index 4eb1058..c33d9e5 100644
--- a/src/crepe/api/Texture.h
+++ b/src/crepe/api/Texture.h
@@ -4,7 +4,6 @@
// headers won't be bundled with crepe. Why is this facade in the API namespace?
#include <SDL2/SDL_render.h>
-#include <functional>
#include <memory>
#include "Asset.h"
@@ -13,8 +12,6 @@
namespace crepe {
-class SDLContext;
-class Animator;
class Mediator;
/**
@@ -30,14 +27,36 @@ public:
/**
* \brief Constructs a Texture from an Asset resource.
* \param src Asset with texture data to load.
+ * \param mediator use the SDLContext reference to load the image
*/
Texture(const Asset & src, Mediator & mediator);
/**
- * \brief Destroys the Texture instance, freeing associated resources.
+ * \brief Destroys the Texture instance
*/
~Texture();
+ /**
+ * \brief get width and height of image in pixels
+ * \return pixel size width and height
+ *
+ */
+ const ivec2 & get_size() const noexcept;
+
+ /**
+ * \brief aspect_ratio of image
+ * \return ratio
+ *
+ */
+ const float & get_ratio() const noexcept;
+
+ /**
+ * \brief get the image texture
+ * \return SDL_Texture
+ *
+ */
+ SDL_Texture * get_img() const noexcept;
+
private:
//! The texture of the class from the library
std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
@@ -45,11 +64,8 @@ private:
// texture size in pixel
ivec2 size;
- //! Grants SDLContext access to private members.
- friend class SDLContext;
-
- //! Grants Animator access to private members.
- friend class Animator;
+ //! ratio of image
+ float aspect_ratio;
};
} // namespace crepe