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-rw-r--r--src/crepe/api/Asset.h2
-rw-r--r--src/crepe/api/CMakeLists.txt2
-rw-r--r--src/crepe/api/LoopManager.h4
-rw-r--r--src/crepe/api/Script.h1
-rw-r--r--src/crepe/api/Text.cpp15
-rw-r--r--src/crepe/api/Text.h67
6 files changed, 88 insertions, 3 deletions
diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h
index bfd0ac7..b367a92 100644
--- a/src/crepe/api/Asset.h
+++ b/src/crepe/api/Asset.h
@@ -37,7 +37,7 @@ public:
private:
//! path to asset
- const std::string src;
+ std::string src;
private:
/**
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 8f84f06..e8d6f92 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -20,6 +20,7 @@ target_sources(crepe PUBLIC
Button.cpp
UIObject.cpp
AI.cpp
+ Text.cpp
Scene.cpp
)
@@ -51,4 +52,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Button.h
UIObject.h
AI.h
+ Text.h
)
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 40e6b38..1d23cbf 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -72,6 +72,8 @@ private:
//! Global context
Mediator mediator;
+ //! SDLContext instance
+ SDLContext sdl_context{mediator};
//! Component manager instance
ComponentManager component_manager{mediator};
//! Scene manager instance
@@ -84,8 +86,6 @@ private:
ResourceManager resource_manager{mediator};
//! Save manager instance
SaveManager save_manager{mediator};
- //! SDLContext instance
- SDLContext sdl_context{mediator};
private:
/**
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 65306cd..5d49223 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -201,6 +201,7 @@ private:
*
* \{
*/
+
//! Game object ID of game object parent BehaviorScript is attached to
game_object_id_t game_object_id;
//! Reference to parent component
diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp
new file mode 100644
index 0000000..2e248de
--- /dev/null
+++ b/src/crepe/api/Text.cpp
@@ -0,0 +1,15 @@
+#include "../facade/FontFacade.h"
+#include "util/Log.h"
+
+#include "Text.h"
+
+using namespace crepe;
+
+Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
+ const std::string & font_family, const Data & data, const std::string & text,
+ std::optional<Asset> font)
+ : UIObject(id, dimensions, offset),
+ text(text),
+ data(data),
+ font_family(font_family),
+ font(font) {}
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h
new file mode 100644
index 0000000..92cca18
--- /dev/null
+++ b/src/crepe/api/Text.h
@@ -0,0 +1,67 @@
+#pragma once
+
+#include <optional>
+#include <string>
+
+#include "../Component.h"
+
+#include "Asset.h"
+#include "Color.h"
+#include "UIObject.h"
+
+namespace crepe {
+/**
+ * \brief Text UIObject component for displaying text
+ *
+ * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in.
+ */
+class Text : public UIObject {
+public:
+ //! Text data that does not have to be set in the constructor
+ struct Data {
+ /**
+ * \brief fontsize for text rendering
+ *
+ * \note this is not the actual font size that is loaded in.
+ *
+ * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size.
+ * The default font size that is loaded is set in the Config.
+ * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much.
+ */
+ unsigned int font_size = 16;
+
+ //! Layer sorting level of the text
+ const int sorting_in_layer = 0;
+
+ //! Order within the sorting text
+ const int order_in_layer = 0;
+
+ //! Label text color.
+ Color text_color = Color::BLACK;
+ };
+
+public:
+ /**
+ *
+ * \param dimensions Width and height of the UIObject.
+ * \param offset Offset of the UIObject relative to its transform
+ * \param text The text to be displayed.
+ * \param font_family The font style name to be displayed.
+ * \param data Data struct containing extra text parameters.
+ * \param font Optional font asset that can be passed or left empty.
+ */
+ Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
+ const std::string & font_family, const Data & data, const std::string & text = "",
+ std::optional<Asset> font = std::nullopt);
+
+ //! Label text.
+ std::string text = "";
+ //! font family name
+ std::string font_family = "";
+ //! Font asset variable if this is not set, it will use the font_family to create an asset.
+ std::optional<Asset> font;
+ //! Data instance
+ Data data;
+};
+
+} // namespace crepe