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-rw-r--r--src/crepe/api/AI.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/AI.h b/src/crepe/api/AI.h
index 046426d..d4bd9d3 100644
--- a/src/crepe/api/AI.h
+++ b/src/crepe/api/AI.h
@@ -44,9 +44,9 @@ public:
// The target to flee from
vec2 flee_target;
// The distance at which the entity will start to flee from the target
- float square_flee_panic_distance = 100.0f * 100.0f;
+ float square_flee_panic_distance = 200.0f * 200.0f;
// The deceleration rate for the arrive behavior (higher values will make the entity decelerate faster (less overshoot))
- float arrive_deceleration = 2.0f;
+ float arrive_deceleration = 40.0f;
private:
int flags = 0;